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the shape of things to come

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Secondary Weapon Limits<br />

The use <strong>of</strong> Secondary Weapons by an infantry pla<strong>to</strong>on<br />

<strong>come</strong>s with a number <strong>of</strong> restrictions, which can aff ect <strong>the</strong><br />

choice <strong>of</strong> such weapons, <strong>the</strong>ir quantity and <strong>the</strong> mobility <strong>of</strong><br />

<strong>the</strong> pla<strong>to</strong>on. These limits are described below.<br />

Type Limits: The type <strong>of</strong> weapon (Melee, Standard or Support)<br />

chosen for a pla<strong>to</strong>on’s Secondary Weapon is related <strong>to</strong><br />

<strong>the</strong> type chosen for <strong>the</strong> pla<strong>to</strong>on’s Primary Weapon. If <strong>the</strong> pla<strong>to</strong>on<br />

has a Standard Primary Weapon, <strong>the</strong> designer may select<br />

a Melee, Standard or Support Weapon as a secondary. If <strong>the</strong><br />

pla<strong>to</strong>on uses a Melee Primary Weapon, it may only select a<br />

Melee or Standard Secondary Weapon. For example, if a backwoods<br />

infantry pla<strong>to</strong>on chooses vibro-swords as its Primary<br />

Weapon, it cannot pick an SRM for a Secondary Weapon, but<br />

could pick an au<strong>to</strong>-rifl e, which is a Standard Weapon.<br />

Crew Limits: A pla<strong>to</strong>on may employ a maximum <strong>of</strong> 2 Secondary<br />

Weapons per squad, or a number <strong>of</strong> weapons equal <strong>to</strong><br />

<strong>the</strong> number <strong>of</strong> troopers in one squad divided by <strong>the</strong> weapon’s<br />

Crew Value (rounded down), whichever is lower. A standard<br />

Inner Sphere pla<strong>to</strong>on—which uses 7-man squads—may fi eld<br />

2 Secondary Weapons with a Crew Value <strong>of</strong> 3, as <strong>the</strong> squad<br />

has sufficient manpower for both weapons (7 troops per<br />

squad ÷ 3 crew per weapon = 2.333, rounded down <strong>to</strong> 2). A<br />

Clan Point, however, which uses 5-man squads, may only fi eld<br />

one Secondary Weapon, as <strong>the</strong> squad has insuffi cient troops<br />

for more (5 troopers per squad ÷ 3 crew per weapon = 1.667,<br />

rounded down <strong>to</strong> 1). The Inner Sphere squad may not fi eld<br />

3 Secondary Weapons with a Crew Value <strong>of</strong> 2, even if <strong>the</strong>y<br />

have <strong>the</strong> bodies for it, because doing so would exceed <strong>the</strong><br />

maximum <strong>of</strong> 2 Secondary Weapons per squad.<br />

Mobility Limits: At 2 Support Secondary Weapons per<br />

squad, a pla<strong>to</strong>on loses an appreciable amount <strong>of</strong> mobility.<br />

Foot pla<strong>to</strong>ons may move or fi re in a turn, but not both.<br />

Mo<strong>to</strong>rized, jump and mechanized (hover or wheeled) pla<strong>to</strong>ons<br />

suff er a –1 MP rating for carrying 2 Support Secondary<br />

Weapons per squad. Mechanized (tracked) pla<strong>to</strong>ons suff er no<br />

DF/MD<br />

mobility restrictions for carrying 2 Support Secondary Weapons<br />

per squad.<br />

These limits only apply when <strong>the</strong> Secondary Weapon is a<br />

Support Weapon. Pla<strong>to</strong>ons using Melee or Standard Secondary<br />

Weapons do not modify <strong>the</strong>ir mobility.<br />

Assigning Secondary Weapons<br />

Once chosen, Secondary Weapons are assigned <strong>to</strong> <strong>the</strong><br />

pla<strong>to</strong>on with one trooper per weapon. Even if <strong>the</strong> weapon is<br />

crewed by multiple soldiers, only one is required <strong>to</strong> aim and<br />

fi re it, while <strong>the</strong> o<strong>the</strong>rs are free <strong>to</strong> use <strong>the</strong>ir own Primary Weapons<br />

in combat. Troopers designated as Secondary Weapon<br />

opera<strong>to</strong>rs may not use <strong>the</strong>ir Primary Weapon at <strong>the</strong> same<br />

time, and so receive <strong>the</strong> Damage Value for <strong>the</strong>ir assigned<br />

Secondary Weapon instead.<br />

Darrell decides that his Mo<strong>to</strong>rized Laser Rifl e infantry<br />

pla<strong>to</strong>on will not employ Secondary Weapons.<br />

For his Marian Foot Pla<strong>to</strong>on, Eberhard decides <strong>to</strong><br />

back up <strong>the</strong>ir ballistic rifl es with Secondary Weapons<br />

and chooses machine guns for <strong>the</strong> job. From <strong>the</strong> Infantry<br />

Weapons List, he chooses <strong>the</strong> Support Machine Gun,<br />

which is listed as an Inner Sphere-available weapon, its<br />

type given as “Support (B)B”. The Infantry Classifi cations<br />

Table tells Eberhard that this weapon will function normally<br />

in infantry combat as a ballistic weapon. It also<br />

notes that <strong>the</strong> “B” special feature grants <strong>the</strong> machine<br />

gun heavy-burst capability, which adds an extra 1D6<br />

damage against o<strong>the</strong>r conventional infantry, as well<br />

as a –1 <strong>to</strong>-hit modifi er for attacks at Range 0 (changing<br />

<strong>the</strong> Range 0 <strong>to</strong>-hit modifi er from –2 <strong>to</strong> –3—but<br />

only if Eberhard assigns 2 <strong>of</strong> <strong>the</strong>se weapons per squad.<br />

(Because his pla<strong>to</strong>on is broken in<strong>to</strong> fi ve sub-pla<strong>to</strong>ons<br />

for construction and game play, each <strong>of</strong> Eberhard’s<br />

sub-pla<strong>to</strong>ons will receive this bonus ability.)<br />

A detachment from <strong>the</strong> Eleventh Lyran Guards secures a perimeter for <strong>the</strong> approaching Karnov UR Transport.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

151

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