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the shape of things to come

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At 6 <strong>to</strong>ns (6,000 kilograms), Kevin’s<br />

Hydra could mount up <strong>to</strong> 36 armor<br />

points—counting its main gun<br />

mount—according <strong>to</strong> <strong>the</strong> Pro<strong>to</strong>Mech<br />

Structure and Armor Table on p. 82.<br />

Kevin decides that <strong>the</strong> Hydra will carry<br />

decent enough armor, but leave more<br />

room for weapons. He opts <strong>to</strong> install a<br />

<strong>to</strong>tal <strong>of</strong> 29 armor points on <strong>the</strong> Pro<strong>to</strong>,<br />

with 10 points on <strong>the</strong> <strong>to</strong>rso; 3 points each on <strong>the</strong> head,<br />

<strong>the</strong> main gun and both arms; and 7 points on <strong>the</strong> legs<br />

(10 + 3 + 3 + 3 + 3 + 7 = 29). The weight for 29 armor<br />

points <strong>come</strong>s <strong>to</strong> 1,450 kilograms (50 kg per point x 29<br />

points = 1,450 kg), leaving 2,300 unspent kilograms<br />

(3,750 kg – 1,450 kg = 2,300 kg).<br />

In <strong>the</strong> appropriate locations <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech Armor<br />

Diagram for his Hydra’s Record Sheet, Kevin blacks out<br />

all extra white armor circles, leaving only those<br />

assigned <strong>to</strong> each location.<br />

Lara could install as many as 42 armor<br />

points on her Delphyne-2 according <strong>to</strong><br />

<strong>the</strong> Structure and Armor Table on p. 82.<br />

Such an eff ort would require investing<br />

2,100 <strong>of</strong> her 4,600 unspent kilograms.<br />

Instead, Lara decides on a nice, round<br />

40 points, for an even cost <strong>of</strong> 2,000<br />

kilograms (40 points x 50 kg per point<br />

= 2,000 kg).<br />

Lara applies 16 armor points <strong>to</strong> <strong>the</strong> <strong>to</strong>rso and <strong>the</strong><br />

maximum number <strong>of</strong> points each <strong>to</strong> <strong>the</strong> head, each<br />

arm and legs (6, 4 and 10, respectively). After blacking<br />

out <strong>the</strong> appropriate amount <strong>of</strong> white armor dots on<br />

her Pro<strong>to</strong>Mech’s Record Sheet, Lara moves on, with<br />

just 2,600 unspent kilograms remaining.<br />

RH RA<br />

Clan Blood Spirit Pro<strong>to</strong>Mechs fl ank <strong>the</strong> remnants <strong>of</strong> a Clan Coyote star.<br />

STEP 5: ADD WEAPONS,<br />

AMMUNITION AND OTHER<br />

EQUIPMENT<br />

The weapons, ammunition and equipment that may be<br />

mounted on a BattleMech are listed in <strong>the</strong> Weapons and Equipment<br />

Tables shown on p. 341. In combat, <strong>the</strong>se items function<br />

<strong>the</strong> same way for Pro<strong>to</strong>Mechs as <strong>the</strong>y do for BattleMechs in<br />

terms <strong>of</strong> heat, damage and range, and special abilities. Heat is<br />

not tracked for Pro<strong>to</strong>Mechs, though—as indicated above—all<br />

energy weapons mounted on a Pro<strong>to</strong> require enough sinks <strong>to</strong><br />

cover <strong>the</strong>ir heat values.<br />

Given <strong>the</strong> smaller sizes <strong>of</strong> Pro<strong>to</strong>Mechs, <strong>the</strong>ir Clan-only Technology<br />

Base and any restrictions native <strong>to</strong> certain items (such<br />

as MASC, which only BattleMechs may use), <strong>the</strong> range <strong>of</strong> items<br />

that can be mounted on a Pro<strong>to</strong>Mech is obviously limited.<br />

Pro<strong>to</strong>Mechs also carry ammunition diff erently, as is described<br />

below. Remember that <strong>the</strong> <strong>to</strong>tal weight <strong>of</strong> a given Pro<strong>to</strong>Mech<br />

design’s structure, engine, cockpit, armor, weapons and o<strong>the</strong>r<br />

components may never exceed <strong>the</strong> <strong>to</strong>nnage established for<br />

<strong>the</strong> Pro<strong>to</strong> in Step 1. Any lef<strong>to</strong>ver kilograms that cannot be<br />

spent on o<strong>the</strong>r equipment (due <strong>to</strong> space constraints or o<strong>the</strong>r<br />

fac<strong>to</strong>rs) are considered “wasted” weight. (Pro<strong>to</strong>Mechs may not<br />

carry internal cargo.)<br />

Weapons placed in <strong>the</strong> <strong>to</strong>rso may have a forward or rearward<br />

fi ring arc. Rear-fi ring weapons must be so noted when<br />

installed on <strong>the</strong> design.<br />

For special rules on any item, consult its entry under Weapons<br />

and Heavy Equipment (pp. 200–273).<br />

Weight: During construction, all weapons available <strong>to</strong><br />

Pro<strong>to</strong>Mechs weigh <strong>the</strong> same as <strong>the</strong>ir BattleMech-mounted<br />

kin (with <strong>the</strong> exception <strong>of</strong> missile launchers, which may be<br />

mounted in individual tubes). Because Pro<strong>to</strong>s use a kilogram<br />

PROTOMECH LOCATION RESTRIC-<br />

TIONS TABLE<br />

Pro<strong>to</strong>Mech Location<br />

Maximum Number<br />

<strong>of</strong> Items*<br />

Maximum Total<br />

Weight <strong>of</strong> Items<br />

Head 0 0<br />

Torso 2** 2,000 kg**<br />

Arms (Each) 1 500 kg<br />

Legs 0 0<br />

Main Gun 1 Unlimited<br />

* Missile launchers composed <strong>of</strong> multiple tubes are counted as one weapon for purposes<br />

<strong>of</strong> determining item quantities.<br />

** Maximum weight <strong>of</strong> <strong>to</strong>rso items is <strong>the</strong> weight <strong>of</strong> both items taken <strong>to</strong>ge<strong>the</strong>r; <strong>to</strong>rso<br />

weapons may also be mounted <strong>to</strong> <strong>the</strong> rear.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

87

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