the shape of things to come
the shape of things to come
the shape of things to come
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HEAVY WEAPONS AND EQUIPMENT (CONT)<br />
Weapon / Item Cost Availability<br />
Introduced<br />
(Affi liation) Extinction<br />
Reintroduced<br />
(Affi liation)<br />
CASE 50,000 (C-F-D) 2476 (TH) / — 2840 / — 3036 (DC) / NA<br />
C3 Computer (Master) 1,500,000 (X-X-E) 3050 (DC) / NA — / NA NA / NA<br />
C3 Computer (Slave) 250,000 (X-X-E) 3050 (DC) / NA — / NA NA / NA<br />
Improved C3 Computer 750,000 (X-X-E) 3062 (CS) / NA — / NA NA / NA<br />
ECM Suite (Guardian) 200,000 (E-F-D) 2597 (TH) / — 2845 / — 3045 (CC) / NA<br />
Machine Gun Array 1,250 (X-X-F) 3068 (FS) / 3069 (CDS) — / — NA / NA<br />
Narc Missile Beacon 100,000 (E-F-D) 2587 (TH) / — 2795 / — 3035 (FW) / NA<br />
Imp. Narc Launcher 250,000 (X-X-E) 3062 (CS) / NA — / NA NA / NA<br />
TAG 50,000 (E-F-D) 2600 (TH) / — 2835 / — 3033 (FS) / NA<br />
Light TAG 40,000 (X-X-F) 3063 (DC) / 3054 (CWF) — / — NA / NA<br />
Targeting Computer (per <strong>to</strong>n)†<br />
Physical Attack Weapons<br />
10,000 (X-X-E) 3062 (FS) / 2860 (CMN) — / — NA / NA<br />
Hatchet (per <strong>to</strong>n)† 5,000 (X-F-D) 3022 (LC) / NA — / NA NA / NA<br />
Sword (per <strong>to</strong>n)†<br />
Capital Missiles<br />
10,000 (X-X-D) 3058 (DC) / NA — / NA NA / NA<br />
Killer Whale 150,000 (C-X-E) ES / — 2855 / — 3051 (FC) / NA<br />
White Shark 130,000 (C-X-E) ES / — 2854 / — 3051 (FC) / NA<br />
Barracuda 90,000 (C-F-D) ES / — 2855 / — 3051 (FC) / NA<br />
AR-10 Launcher 250,000 (E-X-E) ES / — 2850 / — 3051 (FC) / NA<br />
Kraken-T 500,000 (X-X-F) 3057 (DC) / NA — / NA NA / NA<br />
Killer Whale-T 165,000 (X-X-F) 3056 (DC) / NA — / NA NA / NA<br />
White Shark-T 145,000 (X-X-F) 3056 (DC) / NA — / NA NA / NA<br />
Barracuda-T 100,000 (X-X-F) 3056 (DC) / NA — / NA NA / NA<br />
Screen Launcher 250,000 (X-X-F) 3055 (DC) / NA — / NA NA / NA<br />
*Per Tube Costs only apply at non-standard rack sizes (LRM 5, SRM 2, SRM 4, SRM 6—including Streak—use standard launcher cost)<br />
**The One-Shot option may be applied <strong>to</strong> LRM, MRM, SRM, Streak SRM, Narc, and iNarc weapons only. Rocket Launchers are au<strong>to</strong>matically considered One-Shot items (<strong>the</strong> ammunition cost refl ects post-battle reloads only).<br />
†Based on Equipment Weight (not capacity or <strong>to</strong>tal unit weight), rounded up <strong>to</strong> <strong>the</strong> nearest whole.<br />
INDUSTRIAL EQUIPMENT<br />
Weapon / Item Cost Availability<br />
Introduced<br />
(Affi liation) Extinction<br />
Reintroduced<br />
(Affi liation)<br />
Backhoe 50,000 (B-B-B) PS / — — / — NA / NA<br />
Bay Door<br />
Bridgelayer<br />
1,000 (A-A-A) PS / — — / — NA / NA<br />
Light 40,000 (D-E-D) PS / — — / — NA / NA<br />
Medium 75,000 (D-E-D) PS / — — / — NA / NA<br />
Heavy 100,000 (E-E-E) PS / — — / — NA / NA<br />
Bulldozer 50,000 (C-C-C) PS / — — / — NA / NA<br />
Chainsaw 100,000 (D-D-D) PS / — — / — NA / NA<br />
Combine 75,000 (C-C-C) PS / — — / — NA / NA<br />
Communications Equip. (per <strong>to</strong>n)* 10,000 (C-D-C) PS / — — / — NA / NA<br />
Concealed Weapon 5% Weapon Cost (C-C-C) PS / — — / — NA / NA<br />
Dual Saw 100,000 (D-D-D) PS / — — / — NA / NA<br />
Dumper<br />
Ejection Seat<br />
5,000 (A-A-A) PS / — — / — NA / NA<br />
(Support Vehicle) 25,000 (D-D-D) ES / — — / — NA / NA<br />
(IndustrialMech)<br />
Escape Pod<br />
25,000 (D-E-F) 2445 (TH) / — — / — NA / NA<br />
(Aerospace) 5,000 (C-D-C) ES / — — / — NA / NA<br />
(Maritime) 5,000 (C-D-C) ES / — — / — NA / NA<br />
Extended Fuel Tanks (per <strong>to</strong>n)* 500 (C-D-D) PS / — — / — NA / NA<br />
External S<strong>to</strong>res Hardpoints 5,000** (D-E-D) PS / — — / — NA / NA