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the shape of things to come

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<strong>of</strong> widespread deployment. However, even as <strong>of</strong> his writing, scientists<br />

working for Phelan Kell’s exiled Wolf Clan were working on perfecting a<br />

more powerful jump jet system, designed <strong>to</strong> carry ’Mechs far<strong>the</strong>r and with<br />

less heat build-up per jump. The fi rst <strong>of</strong> <strong>the</strong>se functionally improved jump<br />

jets fi nally reached <strong>the</strong> battlefi elds in 3069, and <strong>the</strong> specs were shared<br />

with <strong>the</strong> Lyrans, Draconis Combine, FedSuns and even ComStar—in <strong>the</strong><br />

The laser (its name originates from <strong>the</strong> ancient acronym “Light<br />

Amplifi cation by Stimulated Emission <strong>of</strong> Radiation”) is <strong>the</strong> most basic <strong>of</strong><br />

modern battlefi eld energy weapons. Designed <strong>to</strong> deliver a concentrated<br />

burst <strong>of</strong> extreme heat <strong>to</strong> a small area, military-grade lasers can put a gouge<br />

through military-grade armors in a fraction <strong>of</strong> a second. Only <strong>the</strong> fact that<br />

sustained bursts <strong>of</strong> more than a few seconds would melt <strong>the</strong> optics used<br />

<strong>to</strong> align and focus each shot prevents lasers from becoming <strong>the</strong> ultimate<br />

“shoot-and-sweep” weapon.<br />

The vehicular-scale lasers currently employed by BattleMechs, aerospace<br />

fi ghters and o<strong>the</strong>r modern combat units are commonly defi ned by <strong>the</strong>ir<br />

size and power class. The typical laser size and power classes are known<br />

universally as micro, small, medium and large. Most <strong>of</strong> <strong>the</strong>se debuted during<br />

<strong>the</strong> Age <strong>of</strong> War, with large lasers appearing fi rst on <strong>the</strong> Mackie, but only<br />

<strong>the</strong> Clans currently fi eld eff ective lasers in <strong>the</strong> micro size class.<br />

In addition, technological advancements over <strong>the</strong> past three decades<br />

have brought forth three new types <strong>of</strong> vehicular laser weapons beyond <strong>the</strong><br />

standard models. These types include recovered and refi ned extendedrange<br />

(ER) lasers, <strong>the</strong> rapid-cycling pulse laser series, and <strong>the</strong> Clans’ highpowered,<br />

but less accurate heavy laser series.<br />

EXTENDED-RANGE (ER) LASERS<br />

Introduced: 2620 (Terran Hegemony [ER large]), circa 2820 (Clans [ER medium<br />

and ER small]), 3060 (Clan Smoke Jaguar [ER micro])<br />

Extinct: 2950 (Inner Sphere)<br />

Recovered: 3037 (Draconis Combine [ER large]), 3058 (Free Worlds [ER<br />

medium and ER small])<br />

Newhart Industries <strong>of</strong> New Earth fi elded <strong>the</strong> fi rst production run <strong>of</strong><br />

extended-range large lasers for <strong>the</strong> SLDF in 2620, debuting a weapon<br />

system that boasted a longer reach than any o<strong>the</strong>r contemporary energy<br />

weapon. Within fi ve years, <strong>the</strong> ER large laser became Newhart’s showpiece<br />

on <strong>the</strong>ir latest BattleMech <strong>of</strong>f ering, <strong>the</strong> HSR-200-D Hussar. The success <strong>of</strong><br />

this ’Mech—largely attributed <strong>to</strong> <strong>the</strong> combination <strong>of</strong> its speed and its<br />

single, powerful weapon system—cemented Newhart’s place as one <strong>of</strong><br />

<strong>the</strong> Terran Hegemony’s chief weapons producers.<br />

Never expanded <strong>to</strong> o<strong>the</strong>r standard lasers <strong>of</strong> <strong>the</strong> day—perhaps because<br />

Hegemony designers saw little need for ano<strong>the</strong>r tier <strong>of</strong> overlapping laser<br />

ranges—extended-range upgrades for <strong>the</strong> medium and small laser size<br />

classes did not emerge until <strong>the</strong> Clans developed <strong>the</strong>m during <strong>the</strong>ir Golden<br />

Century. Even after <strong>the</strong> ER large laser’s recovery by Combine engineers in<br />

3037, Spheroid versions <strong>of</strong> <strong>the</strong> Clan medium and small models would not<br />

emerge until Diverse Optics unveiled <strong>the</strong>ir fi rst batches for <strong>the</strong> Free Worlds<br />

League Military in 3058 (inspired, <strong>of</strong> course, by reports <strong>of</strong> <strong>the</strong> Clans and samples<br />

<strong>of</strong> captured equipment fi ltered <strong>to</strong> League scientists). O<strong>the</strong>r major laser<br />

designers, including Martell, RAMTech and Magna, soon followed suit.<br />

ER lasers <strong>of</strong>f er enhanced range in all size classes, but at a considerably<br />

higher heat cost. Spheroid models run <strong>the</strong> small <strong>to</strong> large sizes now, while<br />

<strong>the</strong> Clans recently added <strong>the</strong> micro class for use in <strong>the</strong>ir Pro<strong>to</strong>Mechs.<br />

LASER<br />

eff ort <strong>to</strong> provide any edge over Blakist assault forces. Curiously enough,<br />

<strong>the</strong> Crusader Wolves also fi elded improved jump jets on some <strong>of</strong> <strong>the</strong>ir<br />

’Mechs in 3069, with a few reportedly deployed in <strong>the</strong>ir <strong>of</strong>f ensives against<br />

Falcon-held worlds. This spontaneous appearance may have been <strong>the</strong><br />

result <strong>of</strong> Watch agents in <strong>the</strong> Exiles’ midst, <strong>to</strong> which Khan Kell may or may<br />

not be turning a blind eye during <strong>the</strong> current crises. –EB]<br />

LASER<br />

HEAVY LASERS<br />

Introduced: 3059 (Clan Star Adder)<br />

According <strong>to</strong> all reliable reports, scientists from one <strong>of</strong> <strong>the</strong> Home<br />

Clans—<strong>the</strong> Star Adders—pioneered <strong>the</strong> so-called heavy laser series in<br />

<strong>the</strong> waning days <strong>of</strong> 3059. The development dramatically increased <strong>the</strong><br />

size <strong>of</strong> <strong>the</strong> barrels, focusing crystals and power feeds <strong>of</strong> extant Clan lasers<br />

<strong>to</strong> produce a weapon system capable <strong>of</strong> delivering far greater fi repower<br />

per blast. Though <strong>the</strong> heavy lasers lost much <strong>of</strong> <strong>the</strong> range advantage<br />

enjoyed by Clan ER lasers (<strong>the</strong>y actually fell closer <strong>to</strong> Spheroid standard<br />

range pr<strong>of</strong>i les), <strong>the</strong> real innovation wasn’t so much <strong>the</strong> laser design itself<br />

as <strong>the</strong> fact that its creation broke what amounted <strong>to</strong> more than a century<br />

<strong>of</strong> technological stagnation among Kerensky’s children.<br />

It should be noted that while Clan heavy lasers are deadly in <strong>the</strong><br />

extreme—a Series 6A heavy medium laser can dish out <strong>the</strong> same destructive<br />

force as an Inner Sphere PartiKill PPC—all <strong>of</strong> that fi repower <strong>come</strong>s<br />

with a price measured in more than just reduced range. With <strong>the</strong> increased<br />

power, interference attributed <strong>to</strong> an intentional shielding reduction<br />

around <strong>the</strong> laser emitters (as well as a noticeable “pre-charge” phase that<br />

adds a subtle fi ring delay with every trigger pull) plays havoc with <strong>the</strong>se<br />

weapons’ accuracy.<br />

Heavy lasers <strong>come</strong> in small, medium, and large sizes only.<br />

PULSE LASERS<br />

Introduced: 2609 (Terran Hegemony [large, medium and small pulse]),<br />

3060 (Clan Smoke Jaguar [micro pulse])<br />

Extinct: 2950 (Inner Sphere)<br />

Recovered: 3037 (Draconis Combine)<br />

The pulse laser uses rapid-cycling, high-energy pulses <strong>to</strong> generate multiple<br />

laser beams, creating an eff ect comparable <strong>to</strong> machine-gun fi re. But<br />

because <strong>the</strong> staggered pulses give <strong>the</strong> protective ablation products from<br />

combat armor a chance <strong>to</strong> disperse—<strong>to</strong> expose fresh armor <strong>to</strong> subsequent<br />

pulses—<strong>the</strong> result is a burst <strong>of</strong> fi re that is more eff ective and accurate.<br />

Originally developed by <strong>the</strong> Terran Hegemony, pulse lasers run cooler<br />

than ER lasers and pack a little more punch than standard lasers, but have<br />

a shorter eff ective range than ei<strong>the</strong>r type. These weapons were popular on<br />

faster hunter/killer designs, which could close faster and benefi t from <strong>the</strong><br />

ability <strong>to</strong> land solid damage even on <strong>the</strong> fl y.<br />

Like many Star League technologies, pulse lasers were lost during <strong>the</strong><br />

early Succession Wars and only returned after <strong>the</strong> discovery <strong>of</strong> <strong>the</strong> Gray<br />

Death Memory Core and ComStar’s secret deals with <strong>the</strong> Draconis Combine<br />

in <strong>the</strong> 3030s. Today, renowned laser manufacturers such as Diverse Optics,<br />

Martell and RAMTech have been able <strong>to</strong> market pulse laser versions <strong>of</strong> <strong>the</strong>ir<br />

reliable standard models—<strong>of</strong>ten side-by-side with <strong>the</strong>ir progeni<strong>to</strong>rs.<br />

Currently, Inner Sphere manufacturers <strong>of</strong>fer pulse lasers in small,<br />

medium and large classes. Clan pulse lasers, meanwhile, <strong>come</strong> in micro<br />

<strong>to</strong> large classes.<br />

Tech Base: Inner Sphere (small, medium and large ER, pulse and standard lasers only) and Clan (micro, small, medium and large ER, heavy and<br />

pulse lasers only)<br />

Unit Restrictions: No restrictions<br />

Game Rules: Lasers may not be fi red if <strong>the</strong> unit is shut down or if its pilot/crew is o<strong>the</strong>rwise prevented from acting.<br />

Construction Rules: Lasers may be mounted on any unit in accordance with <strong>the</strong> unit’s standard core construction rules.<br />

Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343) Game Rules: Total Warfare, p. 98<br />

i

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