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the shape of things to come

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With only 25 kilograms left (275 kg – 250 kg = 25 kg),<br />

John fi nds that he can install no o<strong>the</strong>r equipment <strong>of</strong><br />

use <strong>to</strong> his Pro<strong>to</strong>Mech at this stage. Though he may<br />

decide <strong>to</strong> go back a few steps and revise <strong>the</strong> design <strong>to</strong><br />

use up every kilogram <strong>of</strong> weight (such as deleting <strong>the</strong><br />

Myomer Boosters and spending <strong>the</strong> resulting <strong>to</strong>tal <strong>of</strong><br />

freed-up weight on a couple more points <strong>of</strong> armor),<br />

John decides <strong>to</strong> accept <strong>the</strong> fact that his Siren-4 is completed<br />

with 25 kilograms’ worth <strong>of</strong> “wasted” weight.<br />

Kevin decides <strong>to</strong> center his Hydra’s<br />

firepower on an ammo-efficient<br />

Streak-SRM system, and spends 1,500<br />

kilograms on a 3-tube Streak launcher<br />

(3 tubes x 500 kg per Streak SRM tube<br />

= 1,500 kg). While he may mount <strong>the</strong><br />

weapon in ei<strong>the</strong>r <strong>the</strong> <strong>to</strong>rso or <strong>the</strong> main<br />

gun mount, Kevin feels <strong>the</strong> Main Gun<br />

location—which has <strong>the</strong> most flexible<br />

firing arc—is more appropriate, and notes <strong>the</strong><br />

Streak SRM 3’s statistics (type, damage per missile<br />

and ranges) on <strong>the</strong> Main Gun line <strong>of</strong> this Pro<strong>to</strong>Mech’s<br />

Weapons Inven<strong>to</strong>ry. For ammunition, Kevin installs 10<br />

shots for <strong>the</strong> launcher, which <strong>come</strong> <strong>to</strong> 300 kilograms<br />

in weight (10 kg per missile x 3 missiles per shot/volley<br />

x 10 shots = 300 kg). Kevin notes this ammunition on<br />

<strong>the</strong> Ammo line <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech’s Inven<strong>to</strong>ry by writing<br />

“Streak SRM-3 (10).”<br />

To back up his missiles, Kevin decides <strong>to</strong> add a small<br />

but potent micro pulse laser, which weighs in at 500<br />

kilograms. While this weapon is light enough <strong>to</strong> be<br />

mounted in <strong>the</strong> <strong>to</strong>rso or <strong>the</strong> arms now (<strong>the</strong> main gun<br />

is no longer an option, as it carries <strong>the</strong> Streak-3), Kevin<br />

places <strong>the</strong> weapon in <strong>the</strong> well-armored Torso location.<br />

With a <strong>to</strong>tal <strong>of</strong> 2,300 kilograms now spent on weapons,<br />

Kevin’s Hydra is eff ectively completed.<br />

Lara has 2,600 kilograms <strong>to</strong> burn on<br />

weapons for her Delphyne-2, and plans<br />

<strong>to</strong> make <strong>the</strong> most <strong>of</strong> it. Having already<br />

installed 2 heat sinks in advance, she<br />

begins with 2 ER micro lasers at 250<br />

kilograms apiece, placing one in each<br />

<strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech’s arms.<br />

To give her Pro<strong>to</strong>Mech more reach,<br />

Lara decides <strong>to</strong> back <strong>the</strong>se lasers up with<br />

standard SRMs, and creates two 3-rack SRM launchers<br />

at 750 kilograms apiece (250 kg per SRM tube x 3 tubes<br />

per launcher = 750 kg), which she mounts in <strong>the</strong> <strong>to</strong>rso<br />

slots. (While Lara could have combined <strong>the</strong> SRM tubes<br />

in<strong>to</strong> a single 6-rack launcher, her decision <strong>to</strong> separate<br />

<strong>the</strong>m will allow <strong>the</strong> Delphyne an additional attack in<br />

<strong>the</strong> event <strong>of</strong> a miss, and may retain at least some <strong>of</strong><br />

its missile capability in <strong>the</strong> event <strong>of</strong> any internal dam-<br />

age.) For ammo, Lara devotes 10 shots <strong>to</strong> each SRM-3<br />

launcher, for a combined weight <strong>of</strong> 600 kilograms (10<br />

kg per missile x 3 missiles per shot/volley x 10 shots per<br />

launcher = 300 kg per SRM-3 launcher x 2 launchers =<br />

600 kg). She notes this ammunition on <strong>the</strong> Ammo line<br />

for her Pro<strong>to</strong>Mech’s Inven<strong>to</strong>ry by writing “SRM-3 (20).”<br />

Summing up <strong>the</strong> kilograms spent on her Delphyne’s<br />

weapons, Lara confi rms that she has used all 2,600<br />

kilograms remaining (250 + 250 + 750 + 750 + 600 =<br />

2,600), eff ectively completing her Pro<strong>to</strong>Mech.<br />

STEP 6: COMPLETE THE<br />

RECORD SHEET<br />

By <strong>the</strong> time <strong>the</strong> designer has chosen all structure, engine<br />

and components for <strong>the</strong> Pro<strong>to</strong>Mech and added armor, weapons<br />

and equipment, all items must be allocated <strong>to</strong> <strong>the</strong>ir proper<br />

places on <strong>the</strong> Blank Pro<strong>to</strong>Mech Record Sheet. On a competed<br />

record sheet, <strong>the</strong> designer must be sure <strong>to</strong> have fi lled in all<br />

data for <strong>the</strong> Pro<strong>to</strong>Mech’s Data block (including name, <strong>to</strong>nnage<br />

and MPs). All weapons and equipment must be allocated on<br />

<strong>the</strong> Weapon Inven<strong>to</strong>ry (including weapon ranges, damage<br />

and ammunition in shots per weapon). All extraneous armor<br />

and internal structure points must be blacked out on <strong>the</strong><br />

Armor Diagram.<br />

Once all <strong>of</strong> <strong>the</strong> above is completed, <strong>the</strong> Pro<strong>to</strong>Mech is ready<br />

for Total Warfare game play (though in <strong>the</strong> case <strong>of</strong> Pro<strong>to</strong>Mechs,<br />

it is generally best <strong>to</strong> fi ll in all fi ve Pro<strong>to</strong>Mech blocks <strong>to</strong> have a<br />

fully functional Point ready for action).<br />

John verifi es that all <strong>of</strong> <strong>the</strong> valid data<br />

blocks are completed for his Siren-4,<br />

including noting <strong>the</strong> Pro<strong>to</strong>Mech’s full<br />

name, “Siren 4,” in <strong>the</strong> Pro<strong>to</strong>Mech’s Type;<br />

its Tonnage (“3”); and its Walking MP<br />

<strong>of</strong> 10, Running MP (listed as “15 (20)” <strong>to</strong><br />

indicate standard and boosted MPs) and<br />

Jumping MP <strong>of</strong> 0. He also lists <strong>the</strong> weapons<br />

properly on <strong>the</strong> Inven<strong>to</strong>ry, noting “ER micro laser”<br />

under <strong>the</strong> Type column on <strong>the</strong> Torso A line, “2” under<br />

Damage, “1” under Short Range, “2” under Medium<br />

Range and “3-4” under Long Range. After making sure<br />

that no extraneous white or gray circles appear on <strong>the</strong><br />

Armor Diagram beyond those already assigned <strong>to</strong> <strong>the</strong><br />

Pro<strong>to</strong>Mech, John is ready <strong>to</strong> compute <strong>the</strong> Battle Value<br />

and Cost for his Siren-4 and bring it <strong>to</strong> play.<br />

Repeating <strong>the</strong> same steps as John, Kevin and Lara complete<br />

<strong>the</strong>ir Pro<strong>to</strong>Mech Record Sheets as well.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

89

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