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the shape of things to come

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BATTLE ARMOR SPECIAL<br />

ENHANCEMENTS TABLE<br />

Enhancement Type Tech Base Weight (kg) Slots<br />

Jump Booster Clan / IS 125 2<br />

Partial Wing IS 200 1<br />

Because his Tunnel Rat has no Jumping<br />

MP, Keith may not mount any <strong>of</strong> <strong>the</strong> Jumping<br />

MP enhancements available <strong>to</strong> it as an<br />

Inner Sphere battle armor.<br />

Lou’s Sylph does not have jump jets and<br />

so cannot use <strong>the</strong> jump booster, and its<br />

Clan Tech Base means it may not install a<br />

partial wing even if it did carry jump jets.<br />

As Inner Sphere battle armor with jump<br />

jets, Max’s Purifi er may use ei<strong>the</strong>r <strong>the</strong> jump<br />

booster or <strong>the</strong> partial wing, and attain a<br />

Jumping MP <strong>of</strong> 4 in<strong>to</strong> <strong>the</strong> bargain. He<br />

decides not <strong>to</strong> employ enhancements at<br />

this time, saving <strong>the</strong> weight for o<strong>the</strong>r components.<br />

Because Peter’s Fenrir battle armor uses<br />

an Inner Sphere Tech Base and is a quadruped<br />

design, it cannot have non-Ground<br />

MP and is incompatible with both <strong>of</strong> <strong>the</strong><br />

Jumping MP enhancements. Pete proceeds<br />

<strong>to</strong> <strong>the</strong> next step.<br />

STEP 3: ADD MANIPULATORS<br />

Of more utility <strong>to</strong> battle armor (including power armor and exoskele<strong>to</strong>ns)<br />

than <strong>the</strong> hand actua<strong>to</strong>rs on BattleMechs or Pro<strong>to</strong>Mechs,<br />

manipula<strong>to</strong>rs can determine much <strong>of</strong> a battle armor’s capabilities<br />

in combat, including its ability <strong>to</strong> engage in anti-’Mech attacks,<br />

<strong>to</strong> ride on OmniMechs (and OmniVehicles) as mechanized battle<br />

armor, <strong>to</strong> handle conventional infantry weapons or <strong>to</strong> carry cargo.<br />

Designers may install no manipula<strong>to</strong>rs at all, or up <strong>to</strong> two manipula<strong>to</strong>rs<br />

per humanoid battle armor design. Only one manipula<strong>to</strong>r<br />

may be installed per arm.<br />

Manipula<strong>to</strong>rs vary by weight and function, and some must be<br />

mounted in pairs, but none <strong>of</strong> <strong>the</strong> manipula<strong>to</strong>rs featured in <strong>the</strong>se<br />

rules occupy weapon slots in <strong>the</strong> battle armor’s inven<strong>to</strong>ry. (The<br />

modular equipment adap<strong>to</strong>r, which allows for <strong>the</strong> quick swapping<br />

<strong>of</strong> manipula<strong>to</strong>rs, does not count as a manipula<strong>to</strong>r, and so is<br />

exempt from this rule.)<br />

The Battle Armor Manipula<strong>to</strong>r Weight Table at right provides<br />

data on <strong>the</strong> weight <strong>of</strong> each manipula<strong>to</strong>r type and adap<strong>to</strong>r (appli-<br />

cable <strong>to</strong> battle armor <strong>of</strong> Clan and Inner Sphere design). Also listed<br />

is whe<strong>the</strong>r or not a chosen manipula<strong>to</strong>r or adap<strong>to</strong>r type must be<br />

mounted in pairs. Manipula<strong>to</strong>r or adap<strong>to</strong>r types that need not be<br />

mounted in pairs may be combined with o<strong>the</strong>r manipula<strong>to</strong>r types,<br />

so long as <strong>the</strong>se o<strong>the</strong>r types also need not be installed in pairs.<br />

Some manipula<strong>to</strong>r types may add special adaptations <strong>to</strong> increase<br />

<strong>the</strong>ir functionality as well (such as vibro-claws and magnets).<br />

Limited <strong>to</strong> one such adaptation per manipula<strong>to</strong>r, <strong>the</strong>se enhanced<br />

manipula<strong>to</strong>rs are also presented on <strong>the</strong> table.<br />

Technology Base: The manipula<strong>to</strong>r systems featured in <strong>the</strong><br />

Battle Armor Manipula<strong>to</strong>r Weight Table are equally available <strong>to</strong><br />

battle armor (including power armor and exoskele<strong>to</strong>ns) made<br />

using and Inner Sphere or Clan technology base.<br />

Quads: Quad battle armor may not use manipula<strong>to</strong>rs.<br />

Space: The manipula<strong>to</strong>rs featured in <strong>the</strong>se rules occupy no<br />

weapon slots in <strong>the</strong> battle armor’s design by <strong>the</strong>mselves. The<br />

modular equipment adap<strong>to</strong>r—which is not technically a manipula<strong>to</strong>r<br />

in itself—is <strong>the</strong> only exception, and occupies 2 slots in each<br />

arm where it is mounted, regardless <strong>of</strong> <strong>the</strong> battle armor’s technology<br />

base (see below).<br />

Modular Technology: At <strong>the</strong> designer’s option, modular equipment<br />

adap<strong>to</strong>rs may be installed instead <strong>of</strong> a built-in manipula<strong>to</strong>r,<br />

allowing battle armor <strong>to</strong> change manipula<strong>to</strong>r types between<br />

missions. Manipula<strong>to</strong>rs subsequently mounted in <strong>the</strong>se adap<strong>to</strong>rs<br />

BATTLE ARMOR MANIPULATOR<br />

WEIGHT TABLE<br />

Manipula<strong>to</strong>r or Adap<strong>to</strong>r Type<br />

Mass per<br />

Manipula<strong>to</strong>r<br />

(kg)<br />

Must<br />

Mount in<br />

Pairs<br />

None 0 No<br />

Modular Equipment Adap<strong>to</strong>r 10* No*<br />

Armored Glove 0 No<br />

Basic Manipula<strong>to</strong>r 0 No<br />

Basic Manipula<strong>to</strong>r (w/ Mine<br />

Clearance)<br />

15 Yes<br />

Battle Claw 15 No<br />

Battle Claw (w/ Magnets) 35 Yes<br />

Battle Claw (w/ Vibro-Claws) 50 No<br />

Cargo Lifter 30** Yes<br />

Heavy Battle Claw 20 No<br />

Heavy Battle Claw (w/ Magnets) 40 Yes<br />

Heavy Battle Claw (w/ Vibro-Claws) 60 No<br />

Industrial Drill 30 No<br />

Salvage Arm 30 No<br />

*Modular equipment adap<strong>to</strong>rs occupy 2 slots in each arm <strong>of</strong> <strong>the</strong> suit in which <strong>the</strong>y are<br />

mounted; <strong>the</strong>y need not be mounted in pairs unless a manipula<strong>to</strong>r type <strong>the</strong>y are<br />

intended <strong>to</strong> use has such a requirement.<br />

**Cargo lifter manipula<strong>to</strong>rs weigh 30 kilograms each for every half-<strong>to</strong>n (rounded up) <strong>of</strong><br />

desired lifting capability.

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