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the shape of things to come

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DF RA<br />

Clan Jade Falcon’s Delta Galaxy conducts a Trial <strong>of</strong> Possession <strong>to</strong> take a power station from <strong>the</strong> Steel Vipers’ Rho Galaxy.<br />

The Battle Value (BV) system provides a numerical rating that<br />

represents <strong>the</strong> capabilities and survivability <strong>of</strong> every Classic<br />

BattleTech unit: BattleMechs, IndustrialMechs, Combat Vehicles,<br />

Support Vehicles, aerospace fi ghters, conventional fi ghters, Drop-<br />

Ships, Small Craft, Pro<strong>to</strong>Mechs, conventional infantry and battle<br />

armor. With <strong>the</strong> Battle Value system, players can create evenly<br />

matched battles by assembling two opposing forces, each with<br />

<strong>the</strong> same <strong>to</strong>tal BV ratings (see Constructing a Battle Force, p. 314).<br />

The BV ratings for weapons and equipment are listed in <strong>the</strong> Inner<br />

Sphere, Clan and Conventional Infantry Weapons Battle Value<br />

tables at <strong>the</strong> end <strong>of</strong> this section, beginning on p. 317.<br />

The formulas in this section allow players <strong>to</strong> calculate <strong>the</strong> exact<br />

BV <strong>of</strong> any BattleMech, vehicle or o<strong>the</strong>r unit. However, <strong>the</strong> variety <strong>of</strong><br />

hardware and units encompassed by Classic BattleTech precludes<br />

an easy-<strong>to</strong>-use system. Players may fi nd some <strong>of</strong> <strong>the</strong> formulas<br />

complex, and space prohibits a detailed analysis <strong>of</strong> <strong>the</strong> methods<br />

by which equipment values and o<strong>the</strong>r modifi ers are derived.<br />

This revised Battle Value system replaces <strong>the</strong> system fi rst published<br />

in Maximum Tech and <strong>the</strong> BattleTech Master Rules (BMR). A list<br />

<strong>of</strong> Battle Values for all previously published units can be found on<br />

FanPro’s Classic BattleTech Web Site (www.classicbattletech.com).<br />

CALCULATING ’MECH BV<br />

BattleMechs and IndustrialMechs share <strong>the</strong> same method <strong>of</strong><br />

calculating <strong>the</strong>ir BV ratings, involving three main steps. First, calculate<br />

<strong>the</strong> ’Mech’s Defensive Battle Rating (DBR). Second, calculate<br />

<strong>the</strong> Off ensive Battle Rating (OBR). Finally, add <strong>the</strong> Defensive and<br />

Off ensive battle ratings <strong>to</strong> fi nd <strong>the</strong> fi nal BV and <strong>the</strong>n round <strong>to</strong> <strong>the</strong><br />

nearest whole number (round .5 up). As you read each step, refer<br />

<strong>to</strong> pp. 304–305 for an example <strong>of</strong> calculating <strong>the</strong> BV for a MON-66<br />

Mongoose, a BGS-1T Barghest and a Uni CargoMech.<br />

STEP 1: CALCULATE DEFENSIVE BATTLE RATING<br />

First, ADD <strong>the</strong> following fi gures:<br />

Total Armor Fac<strong>to</strong>r x 2.5 x Armor Type Modifi er<br />

Consult <strong>the</strong> Mech Armor Type Modifi er Table on p. 315.<br />

Total Internal Structure Points x 1.5 x Internal Structure Type<br />

Modifi er x Engine Type Modifi er<br />

Consult <strong>the</strong> ’Mech Internal Structure Type Modifi er Table on p.<br />

315 and <strong>the</strong> ’Mech Engine Type Modifi er Table on p. 315.<br />

Gyro (’Mech Tonnage x Mech Gyro Modifi er)<br />

Consult <strong>the</strong> Mech Gyro Modifi er Table on p. 315.<br />

Total BV <strong>of</strong> all Defensive Equipment<br />

Defensive equipment includes active probes, anti-missile systems,<br />

anti-personnel pods, anti-battle armor pods, bridge-layers and ECM<br />

suites. O<strong>the</strong>r Defensive Equipment are identifi ed on <strong>the</strong> Weapon<br />

and Equipment Battle Value Tables by a dagger footnote (†).<br />

Then SUBTRACT <strong>the</strong> following fi gures. (Explosive ammo is any<br />

ammunition that may explode inside a ’Mech. Gauss weapons<br />

include Gauss rifl es, HAGs and AP Gauss.) These subtractions cannot<br />

drop <strong>the</strong> running <strong>to</strong>tal below 1.<br />

15 points per critical space <strong>of</strong> explosive ammo in center<br />

<strong>to</strong>rso, legs or head (Clan ’Mech)<br />

15 points per critical space <strong>of</strong> explosive ammo in any location<br />

(Inner Sphere ’Mech with XL engine)

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