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the shape of things to come

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Introduced: 2600 (Terran Hegemony)<br />

Extinct: 2835 (Inner Sphere)<br />

Recovered: 3033 (Federated Suns)<br />

Though it built on techniques already centuries old in 2600, Grumman<br />

Industries’ Alloran In-Line target acquisition gear became <strong>the</strong> model for<br />

<strong>the</strong> artillery-spotting laser communications system <strong>to</strong>day known simply<br />

by <strong>the</strong> acronym TAG. More than a simple infrared laser-based target designation<br />

system, <strong>the</strong> TAG system tied in<strong>to</strong> <strong>the</strong> user’s on-board targeting and<br />

tracking systems and used its own integral tight-beam laser communications<br />

array <strong>to</strong> link in<strong>to</strong> <strong>the</strong> receptive guidance systems <strong>of</strong> certain friendly<br />

artillery warheads and guided bombs.<br />

When initially fi elded, <strong>the</strong> Alloran In-Line worked in tandem with <strong>the</strong><br />

AIL Arrow IV homing missile (also developed by Grumman Industries).<br />

Lost during <strong>the</strong> early Succession Wars, this technology was fi nally recovered<br />

in <strong>the</strong> early 3030s by <strong>the</strong> Federated Suns, which began fi elding <strong>the</strong><br />

resurrected TAGs <strong>to</strong> assist in <strong>the</strong> targeting <strong>of</strong> laser-guided bombs. By <strong>the</strong><br />

mid-3040s, <strong>the</strong> Capellan Confederation had returned <strong>the</strong> TAG <strong>to</strong> ‘Mech use<br />

with <strong>the</strong>ir enhanced Raven design, which served as a spotter for <strong>the</strong> more<br />

TARGET ACQUISITION GEAR (TAG)<br />

Tech Base: Inner Sphere (TAG only) and Clan (TAG and light TAG)<br />

Unit Restrictions: No restrictions<br />

Game Rules: TAG and light TAG may not be used if <strong>the</strong> unit is shut down or if its pilot/crew is o<strong>the</strong>rwise prevented from acting.<br />

Construction Rules: TAG and light TAG may be mounted on any applicable unit in accordance with <strong>the</strong> unit’s standard core construction rules.<br />

Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343) Game Rules: Total Warfare, p. 142<br />

Introduced: 2860 (Clan Mongoose), 3062 (Federated Suns)<br />

The Clans prize <strong>the</strong> enhanced range and accuracy <strong>of</strong> <strong>the</strong>ir weapons,<br />

seen by Clan warriors as an extension <strong>of</strong> <strong>the</strong>mselves. With close-quarters<br />

combat considered ana<strong>the</strong>ma (unless outside <strong>the</strong> cockpit), all Clan<br />

technological advancements focus on making ranged combat deadlier.<br />

Their “waste-not, want-not” philosophy also screams for more precision, <strong>to</strong><br />

minimize collateral damage even when <strong>the</strong> weapons are live.<br />

It <strong>the</strong>refore <strong>come</strong>s as no surprise that, in addition <strong>to</strong> <strong>the</strong> enhanced<br />

variations <strong>of</strong> Star League-era missile targeting systems, <strong>the</strong> Clans also<br />

developed advanced targeting systems <strong>to</strong> aid <strong>the</strong>ir direct-fi re weaponry.<br />

Only recently matched by our own engineers at <strong>the</strong> NAIS, <strong>the</strong> targeting<br />

computer is a sophisticated “smart” system that enhances <strong>the</strong> accuracy <strong>of</strong><br />

lasers, particle cannons, gauss rifl es and au<strong>to</strong>cannons. More than just a<br />

basic sensor tracking and targeting array, <strong>the</strong> targeting computer actually<br />

helps its gunner aim physically. This is accomplished through a series <strong>of</strong><br />

TARGETING COMPUTER<br />

TARGET ACQUISITION GEAR (TAG)<br />

recently recovered Arrow IV guided artillery on <strong>the</strong>ir Catapult refi ts. The<br />

Capellans’ decade-long alliance with <strong>the</strong> Free Worlds League in <strong>the</strong> 3050s<br />

later brought about <strong>the</strong> advent <strong>of</strong> <strong>the</strong> semi-guided missiles that also use<br />

TAG as an eff ective target designa<strong>to</strong>r, fur<strong>the</strong>r expanding <strong>the</strong> utility <strong>of</strong> this<br />

venerable equipment.<br />

LIGHT TAG<br />

Introduced: 3054 (Clan Wolf)<br />

That <strong>the</strong> Clans maintained <strong>the</strong> use <strong>of</strong> TAG at all came as a bit <strong>of</strong> a shock<br />

<strong>to</strong> Inner Sphere commanders who had thought Kerensky’s children universally<br />

shunned <strong>the</strong> use <strong>of</strong> artillery. Never<strong>the</strong>less, certain Clans—such<br />

as <strong>the</strong> Wolves—proved more tactically fl exible than Spheroids tended <strong>to</strong><br />

give <strong>the</strong>m credit for. It came as less <strong>of</strong> a surprise, <strong>the</strong>n, when supporting<br />

units—including vehicles and battle armored infantry—began deploying<br />

among such Clans with smaller versions <strong>of</strong> <strong>the</strong> TAG system. Half <strong>the</strong> weight<br />

<strong>of</strong> <strong>the</strong> standard TAG models used by <strong>the</strong> Inner Sphere and <strong>the</strong> Clans, <strong>the</strong><br />

so-called light TAG has an eff ective targeting range roughly 20 percent<br />

shorter than <strong>the</strong> standard model.<br />

TARGETING COMPUTER<br />

recoil compensa<strong>to</strong>rs and gyroscopic stabilizers that combine <strong>to</strong> counter<br />

much <strong>of</strong> <strong>the</strong> routine weapon drift caused by <strong>the</strong> shooter’s own lurching<br />

motions, muzzle recoil and o<strong>the</strong>r environmental conditions. All <strong>of</strong> this is<br />

mated <strong>to</strong> core computing elements that help <strong>the</strong> pilot adjust more quickly<br />

for atmospheric conditions and such, providing a more accurate “lead” for<br />

almost every shot.<br />

The resulting increase in accuracy is light-years ahead <strong>of</strong> standard targeting<br />

through sensors alone. Not only can it make direct-fi re shots more<br />

accurate, but experienced gunners using this system can even narrow<br />

<strong>the</strong>ir targeting focus <strong>to</strong> particular body areas on many targets for more<br />

surgical precision. Understandably, this ability works best with more precise<br />

weaponry; cluster-shot LB-X au<strong>to</strong>cannons, rapid-cycling pulse lasers<br />

and Ultra or rotary ACs fi ring in <strong>the</strong>ir faster modes lose <strong>the</strong> acuity necessary<br />

for this kind <strong>of</strong> fi nesse.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: Pro<strong>to</strong>Mechs, Small Craft and DropShips may not mount targeting computers.<br />

Construction Rules: IndustrialMechs and Support Vehicles that do not feature an advanced fire-control system may not mount a targeting<br />

computer.<br />

The weight <strong>of</strong> a targeting computer is based on <strong>the</strong> weight <strong>of</strong> all direct-fi re, non-missile heavy weapons (not counting machine guns, fl amers or<br />

TAG systems) used by <strong>the</strong> unit. Ammunition, power amplifi ers, heat sinks and turret/pintle mechanisms are not counted in this weight. Inner Sphere<br />

units compute this weight as equal <strong>to</strong> <strong>the</strong> <strong>to</strong>nnage <strong>of</strong> such weapons, divided by 4. Clan units compute targeting computer weight by dividing <strong>the</strong><br />

<strong>to</strong>tal weight <strong>of</strong> all applicable weapons by 5. This weight is rounded up <strong>to</strong> <strong>the</strong> nearest full <strong>to</strong>n.<br />

For BattleMechs and IndustrialMechs, <strong>the</strong> targeting computer occupies as many critical slots as its <strong>to</strong>nnage (for example, a 4-<strong>to</strong>n targeting computer<br />

takes up 4 critical slots), which must be allocated contiguously and may not be divided among multiple locations (per standard equipment<br />

rules). Combat and Support Vehicles allocate targeting computers <strong>to</strong> a single slot, regardless <strong>of</strong> weight (placed in <strong>the</strong> Body location). Fighters also<br />

treat <strong>the</strong> targeting computer as a single item located in <strong>the</strong> Body (Fuselage), with no loss in weapon slots.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345) Game Rules: Total Warfare, p. 143<br />

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