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the shape of things to come

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DETERMINE JUMP CAPABILITY<br />

Combat Vehicles built under <strong>the</strong>se rules may not possess<br />

jump capability as BattleMechs do, and <strong>the</strong>refore may not<br />

mount jump jets.<br />

ADD CONTROL SYSTEMS<br />

Every Combat Vehicle must have control systems, refl ecting<br />

cockpits or crew stations from which <strong>the</strong> vehicle is operated.<br />

These control systems provide sensors and basic life support,<br />

but do not include ejection systems. The weight <strong>the</strong>se systems<br />

take up is equal <strong>to</strong> 5 percent <strong>of</strong> <strong>the</strong> Combat Vehicle’s weight,<br />

rounded up <strong>to</strong> <strong>the</strong> nearest half-<strong>to</strong>n (regardless <strong>of</strong> motive<br />

type).<br />

Trac<strong>to</strong>r/Trailers: Combat Vehicles built as Trailer units do<br />

not require control systems unless <strong>the</strong>y are also expected<br />

<strong>to</strong> operate without a suitable Trac<strong>to</strong>r unit or are expected <strong>to</strong><br />

employ heavy weapons and equipment while operating independently<br />

<strong>of</strong> a unit with an engine.<br />

Tech Base: Vehicular control systems are standardized and<br />

equally available <strong>to</strong> vehicles <strong>of</strong> Clan or Inner Sphere tech bases.<br />

Space: Combat Vehicle control systems do not aff ect <strong>the</strong><br />

amount <strong>of</strong> internal equipment space available.<br />

OmniVehicles: As control systems are required for all Combat<br />

Vehicle types, <strong>the</strong>ir <strong>to</strong>nnage—once established for <strong>the</strong><br />

OmniVehicle’s base confi guration—may not change between<br />

its base, prime or alternate confi gurations.<br />

Crew: Though not generally tracked in Total Warfare standard<br />

rules play, larger Combat Vehicles typically have larger<br />

crews. To refl ect this, Combat Vehicles are presumed <strong>to</strong> have<br />

1 crewman for every 15 <strong>to</strong>ns <strong>of</strong> vehicle weight (or fraction<br />

<strong>the</strong>re<strong>of</strong>).<br />

Trailer units without engines or heavy weapons and equipment<br />

do not require crew.<br />

A pair <strong>of</strong> Word <strong>of</strong> Blake Von Luckner Heavy Tanks patrol <strong>the</strong> edges <strong>of</strong> a thick forest.<br />

The controls for Michael’s Hephaestus<br />

weigh in at 1.5 <strong>to</strong>ns (5 percent<br />

<strong>of</strong> 30 <strong>to</strong>ns = 0.05 x 30 <strong>to</strong>ns = 1.5 <strong>to</strong>ns),<br />

leaving <strong>the</strong> vehicle with 16 unspent<br />

<strong>to</strong>ns remaining (17.5 <strong>to</strong>ns – 1.5 <strong>to</strong>ns =<br />

16 <strong>to</strong>ns). Michael fur<strong>the</strong>r computes that his Hephaestus<br />

operates on a 2-man crew (30 <strong>to</strong>ns ÷ 15 <strong>to</strong>ns per crewman<br />

= 2 crewmen).<br />

Nathaniel’s Yellow Jacket VTOL<br />

requires 1.5 <strong>to</strong>ns’ worth <strong>of</strong> control<br />

equipment as well (5 percent <strong>of</strong> 30<br />

<strong>to</strong>ns = 0.05 x 30 <strong>to</strong>ns = 1.5 <strong>to</strong>ns), leaving<br />

20.5 <strong>to</strong>ns remaining (22 <strong>to</strong>ns – 1.5<br />

<strong>to</strong>ns = 20.5 <strong>to</strong>ns). The VTOL also requires a crew <strong>of</strong> 2 <strong>to</strong><br />

operate (30 <strong>to</strong>ns ÷ 15 <strong>to</strong>ns per crewman = 2 crewmen).<br />

Patrick’s Zhukov, a significantly<br />

heavier vehicle, requires 4 <strong>to</strong>ns <strong>of</strong><br />

control systems <strong>to</strong> operate (5 percent<br />

<strong>of</strong> 75 <strong>to</strong>ns = 0.05 x 75 = 3.75, which<br />

rounds up <strong>to</strong> 4 <strong>to</strong>ns). This leaves <strong>the</strong> tank with 43.5 <strong>to</strong>ns<br />

remaining (47.5 <strong>to</strong>ns – 4 <strong>to</strong>ns = 43.5 <strong>to</strong>ns). Based on <strong>the</strong><br />

crew formula, <strong>the</strong> Zhukov needs 5 crewmen <strong>to</strong> operate<br />

it (75 <strong>to</strong>ns ÷ 15 <strong>to</strong>ns per crewman = 5 crewmen).<br />

The controls for Rick’s 100-<strong>to</strong>n Neptune<br />

<strong>come</strong> <strong>to</strong> 5 <strong>to</strong>ns (5 percent <strong>of</strong> 100<br />

<strong>to</strong>ns = 5 <strong>to</strong>ns), bringing <strong>the</strong> vessel’s<br />

unspent weight down <strong>to</strong> 46 <strong>to</strong>ns<br />

(51 <strong>to</strong>ns – 5 <strong>to</strong>ns = 46 <strong>to</strong>ns). To operate, <strong>the</strong> Neptune<br />

requires a crew <strong>of</strong> 7 (100 <strong>to</strong>ns ÷ 15 <strong>to</strong>ns per crewman =<br />

6.67, rounded up <strong>to</strong> 7 crewmen).<br />

SPECIAL PHYSICAL ENHANCEMENTS<br />

Under <strong>the</strong>se rules, no special physical enhancements<br />

pertaining <strong>to</strong> Combat Vehicles are widely available <strong>to</strong> ei<strong>the</strong>r<br />

<strong>the</strong> Inner Sphere or <strong>the</strong> Clans. Combat Vehicles may not use<br />

equipment such as MASC or Triple-Strength Myomers.<br />

RA RA<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

103

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