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the shape of things to come

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Units built as Trailers do not require an engine, control systems,<br />

or crew, unless <strong>the</strong>y are also expected <strong>to</strong> operate without<br />

a suitable Trac<strong>to</strong>r unit or are expected <strong>to</strong> employ heavy weapons<br />

and equipment while operating independently <strong>of</strong> a unit<br />

with an engine.<br />

Trac<strong>to</strong>rs need not have <strong>the</strong> same motive type as <strong>the</strong>ir Trailers,<br />

but when operating as a unit, a combined Trac<strong>to</strong>r/Trailer unit<br />

is treated as though it has <strong>the</strong> most restrictive motive system<br />

<strong>of</strong> <strong>the</strong> two. See <strong>the</strong> Trac<strong>to</strong>r/Trailer rules in Step 2 (p. 101) <strong>to</strong><br />

determine <strong>the</strong> speed <strong>of</strong> a combined Trac<strong>to</strong>r/Trailer unit.<br />

Tech Base: The standard structure used by Combat Vehicles<br />

is equally available <strong>to</strong> vehicles <strong>of</strong> Clan or Inner Sphere tech<br />

bases.<br />

Space: A Combat Vehicle’s standard internal structure does<br />

not aff ect <strong>the</strong> amount <strong>of</strong> item space available, unless <strong>the</strong> unit<br />

is built as a Trac<strong>to</strong>r or Trailer unit (in which case, one item slot<br />

is occupied per hitching mechanism).<br />

OmniVehicles: As <strong>the</strong> arrangement <strong>of</strong> internal structure<br />

circles is fi xed across all Combat Vehicle types and no item<br />

space is occupied by structure, OmniVehicle designers must<br />

note at this time only whe<strong>the</strong>r or not <strong>the</strong> Combat Vehicle’s<br />

base confi guration is <strong>to</strong> mount a turret. If so, <strong>the</strong> turret <strong>to</strong>nnage<br />

must be pre-determined at this stage, based on <strong>the</strong><br />

maximum <strong>to</strong>nnage <strong>of</strong> weapons <strong>the</strong> designer may wish <strong>to</strong><br />

place in <strong>the</strong> Turret location.<br />

With a weight <strong>of</strong> 30 <strong>to</strong>ns, Mike<br />

determines that his Hephaestus’<br />

internal structure will weigh 3 <strong>to</strong>ns<br />

(10 percent <strong>of</strong> 30 <strong>to</strong>ns = 0.10 x 30 <strong>to</strong>ns<br />

= 3 <strong>to</strong>ns). He also determines that <strong>the</strong><br />

Hephaestus will receive 3 internal structure points per<br />

location (10 percent <strong>of</strong> 30 <strong>to</strong>ns = 0.10 x 30 <strong>to</strong>ns = 3).<br />

As <strong>the</strong> Hephaestus is an OmniVehicle, Mike must determine<br />

at this time whe<strong>the</strong>r or not it will have a turret, and<br />

how much said turret will weigh. He decides <strong>to</strong> equip <strong>the</strong><br />

unit with a turret that can mount up <strong>to</strong> 5 <strong>to</strong>ns’ worth <strong>of</strong><br />

weapons, and so spends an additional 0.5 <strong>to</strong>ns on turret<br />

equipment (10 percent <strong>of</strong> 5 <strong>to</strong>ns [expected mass <strong>of</strong> turret<br />

weapons] = 0.10 x 5 <strong>to</strong>ns = 0.5 <strong>to</strong>ns). This leaves <strong>the</strong> Hephaestus<br />

with 26.5 <strong>to</strong>ns <strong>of</strong> unspent weight (30 <strong>to</strong>ns – 3 <strong>to</strong>ns<br />

[structure] – 0.5 <strong>to</strong>ns [turret] = 26.5 <strong>to</strong>ns).<br />

On <strong>the</strong> Hephaestus’ Armor Diagram, Mike blacks out<br />

all but 3 circles in each <strong>of</strong> <strong>the</strong> fi ve gray-shaded areas that<br />

indicate <strong>the</strong> vehicle’s internal structure.<br />

RA RA<br />

A contingent <strong>of</strong> Twelfth Vegan Rangers, Saladin Hover Tanks, speed down <strong>the</strong> M6 Mo<strong>to</strong>rway.<br />

Nathaniel’s Yellow Jacket weighs 30<br />

<strong>to</strong>ns as well, and so he also computes<br />

a 3-<strong>to</strong>n weight for internal structure<br />

(10 percent <strong>of</strong> 30 <strong>to</strong>ns = 3 <strong>to</strong>ns). He also<br />

computes a 3-point value for each<br />

<strong>of</strong> <strong>the</strong> VTOL’s internal structure locations, including<br />

<strong>the</strong> ro<strong>to</strong>r (10 percent <strong>of</strong> 30 <strong>to</strong>ns = 3 points per location).<br />

Because <strong>the</strong> record sheet already shows 3 points per<br />

location for <strong>the</strong> VTOL’s internal structure, Nathaniel has<br />

no structure circles <strong>to</strong> black out (but if he had built his<br />

Yellow Jacket 10 <strong>to</strong>ns lighter, he would have).<br />

The Yellow Jacket has 27 unspent <strong>to</strong>ns remaining (30<br />

<strong>to</strong>ns – 3 <strong>to</strong>ns = 27 <strong>to</strong>ns).<br />

Patrick’s Zhukov weighs 75 <strong>to</strong>ns.<br />

From that he finds that its internal<br />

structure will weigh 7.5 <strong>to</strong>ns (10<br />

percent <strong>of</strong> 75 <strong>to</strong>ns = 0.10 x 75 <strong>to</strong>ns =<br />

7.5 <strong>to</strong>ns). The number <strong>of</strong> structure points provided per<br />

location, meanwhile, will be 8 (10 percent <strong>of</strong> 75 <strong>to</strong>ns<br />

= 0.10 x 75 = 7.5, rounded up <strong>to</strong> 8 points). Because he<br />

plans on mounting a turret, Patrick blacks out all but<br />

8 circles in each <strong>of</strong> <strong>the</strong> 5 internal structure locations on<br />

his Zhukov’s Armor Diagram.<br />

Because <strong>the</strong> Zhukov is not an OmniVehicle, however,<br />

Pat will not need <strong>to</strong> compute <strong>the</strong> turret’s weight at this time,<br />

and so he still has 67.5 unspent <strong>to</strong>ns remaining (75 <strong>to</strong>ns – 7.5<br />

<strong>to</strong>ns = 67.5).<br />

At 100 <strong>to</strong>ns, Rick’s Neptune will<br />

need <strong>to</strong> spend 10 <strong>to</strong>ns on internal<br />

structure (10 percent <strong>of</strong> 100 <strong>to</strong>ns =<br />

10 <strong>to</strong>ns), and will receive 10 points <strong>of</strong><br />

internal structure per location as a result (10 percent<br />

<strong>of</strong> 100 = 10 points). Rick decides, however, that his sub<br />

will not require a turret, and so he blacks out all <strong>of</strong> <strong>the</strong><br />

circles in <strong>the</strong> Turret location on <strong>the</strong> Neptune’s Armor<br />

Diagram (including <strong>the</strong> internal structure circles in<br />

<strong>the</strong> gray-shaded area and <strong>the</strong> armor circles in <strong>the</strong><br />

unshaded Turret area). For <strong>the</strong> o<strong>the</strong>r four locations<br />

(Front, Left, Right and Rear), Rick only blacks out all <strong>the</strong><br />

excess structure circles, leaving 10 per location.<br />

The Neptune now has 90 <strong>to</strong>ns left <strong>to</strong> spend (100 <strong>to</strong>ns<br />

– 10 <strong>to</strong>ns = 90 <strong>to</strong>ns).<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

99

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