the shape of things to come
the shape of things to come
the shape of things to come
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Units built as Trailers do not require an engine, control systems,<br />
or crew, unless <strong>the</strong>y are also expected <strong>to</strong> operate without<br />
a suitable Trac<strong>to</strong>r unit or are expected <strong>to</strong> employ heavy weapons<br />
and equipment while operating independently <strong>of</strong> a unit<br />
with an engine.<br />
Trac<strong>to</strong>rs need not have <strong>the</strong> same motive type as <strong>the</strong>ir Trailers,<br />
but when operating as a unit, a combined Trac<strong>to</strong>r/Trailer unit<br />
is treated as though it has <strong>the</strong> most restrictive motive system<br />
<strong>of</strong> <strong>the</strong> two. See <strong>the</strong> Trac<strong>to</strong>r/Trailer rules in Step 2 (p. 101) <strong>to</strong><br />
determine <strong>the</strong> speed <strong>of</strong> a combined Trac<strong>to</strong>r/Trailer unit.<br />
Tech Base: The standard structure used by Combat Vehicles<br />
is equally available <strong>to</strong> vehicles <strong>of</strong> Clan or Inner Sphere tech<br />
bases.<br />
Space: A Combat Vehicle’s standard internal structure does<br />
not aff ect <strong>the</strong> amount <strong>of</strong> item space available, unless <strong>the</strong> unit<br />
is built as a Trac<strong>to</strong>r or Trailer unit (in which case, one item slot<br />
is occupied per hitching mechanism).<br />
OmniVehicles: As <strong>the</strong> arrangement <strong>of</strong> internal structure<br />
circles is fi xed across all Combat Vehicle types and no item<br />
space is occupied by structure, OmniVehicle designers must<br />
note at this time only whe<strong>the</strong>r or not <strong>the</strong> Combat Vehicle’s<br />
base confi guration is <strong>to</strong> mount a turret. If so, <strong>the</strong> turret <strong>to</strong>nnage<br />
must be pre-determined at this stage, based on <strong>the</strong><br />
maximum <strong>to</strong>nnage <strong>of</strong> weapons <strong>the</strong> designer may wish <strong>to</strong><br />
place in <strong>the</strong> Turret location.<br />
With a weight <strong>of</strong> 30 <strong>to</strong>ns, Mike<br />
determines that his Hephaestus’<br />
internal structure will weigh 3 <strong>to</strong>ns<br />
(10 percent <strong>of</strong> 30 <strong>to</strong>ns = 0.10 x 30 <strong>to</strong>ns<br />
= 3 <strong>to</strong>ns). He also determines that <strong>the</strong><br />
Hephaestus will receive 3 internal structure points per<br />
location (10 percent <strong>of</strong> 30 <strong>to</strong>ns = 0.10 x 30 <strong>to</strong>ns = 3).<br />
As <strong>the</strong> Hephaestus is an OmniVehicle, Mike must determine<br />
at this time whe<strong>the</strong>r or not it will have a turret, and<br />
how much said turret will weigh. He decides <strong>to</strong> equip <strong>the</strong><br />
unit with a turret that can mount up <strong>to</strong> 5 <strong>to</strong>ns’ worth <strong>of</strong><br />
weapons, and so spends an additional 0.5 <strong>to</strong>ns on turret<br />
equipment (10 percent <strong>of</strong> 5 <strong>to</strong>ns [expected mass <strong>of</strong> turret<br />
weapons] = 0.10 x 5 <strong>to</strong>ns = 0.5 <strong>to</strong>ns). This leaves <strong>the</strong> Hephaestus<br />
with 26.5 <strong>to</strong>ns <strong>of</strong> unspent weight (30 <strong>to</strong>ns – 3 <strong>to</strong>ns<br />
[structure] – 0.5 <strong>to</strong>ns [turret] = 26.5 <strong>to</strong>ns).<br />
On <strong>the</strong> Hephaestus’ Armor Diagram, Mike blacks out<br />
all but 3 circles in each <strong>of</strong> <strong>the</strong> fi ve gray-shaded areas that<br />
indicate <strong>the</strong> vehicle’s internal structure.<br />
RA RA<br />
A contingent <strong>of</strong> Twelfth Vegan Rangers, Saladin Hover Tanks, speed down <strong>the</strong> M6 Mo<strong>to</strong>rway.<br />
Nathaniel’s Yellow Jacket weighs 30<br />
<strong>to</strong>ns as well, and so he also computes<br />
a 3-<strong>to</strong>n weight for internal structure<br />
(10 percent <strong>of</strong> 30 <strong>to</strong>ns = 3 <strong>to</strong>ns). He also<br />
computes a 3-point value for each<br />
<strong>of</strong> <strong>the</strong> VTOL’s internal structure locations, including<br />
<strong>the</strong> ro<strong>to</strong>r (10 percent <strong>of</strong> 30 <strong>to</strong>ns = 3 points per location).<br />
Because <strong>the</strong> record sheet already shows 3 points per<br />
location for <strong>the</strong> VTOL’s internal structure, Nathaniel has<br />
no structure circles <strong>to</strong> black out (but if he had built his<br />
Yellow Jacket 10 <strong>to</strong>ns lighter, he would have).<br />
The Yellow Jacket has 27 unspent <strong>to</strong>ns remaining (30<br />
<strong>to</strong>ns – 3 <strong>to</strong>ns = 27 <strong>to</strong>ns).<br />
Patrick’s Zhukov weighs 75 <strong>to</strong>ns.<br />
From that he finds that its internal<br />
structure will weigh 7.5 <strong>to</strong>ns (10<br />
percent <strong>of</strong> 75 <strong>to</strong>ns = 0.10 x 75 <strong>to</strong>ns =<br />
7.5 <strong>to</strong>ns). The number <strong>of</strong> structure points provided per<br />
location, meanwhile, will be 8 (10 percent <strong>of</strong> 75 <strong>to</strong>ns<br />
= 0.10 x 75 = 7.5, rounded up <strong>to</strong> 8 points). Because he<br />
plans on mounting a turret, Patrick blacks out all but<br />
8 circles in each <strong>of</strong> <strong>the</strong> 5 internal structure locations on<br />
his Zhukov’s Armor Diagram.<br />
Because <strong>the</strong> Zhukov is not an OmniVehicle, however,<br />
Pat will not need <strong>to</strong> compute <strong>the</strong> turret’s weight at this time,<br />
and so he still has 67.5 unspent <strong>to</strong>ns remaining (75 <strong>to</strong>ns – 7.5<br />
<strong>to</strong>ns = 67.5).<br />
At 100 <strong>to</strong>ns, Rick’s Neptune will<br />
need <strong>to</strong> spend 10 <strong>to</strong>ns on internal<br />
structure (10 percent <strong>of</strong> 100 <strong>to</strong>ns =<br />
10 <strong>to</strong>ns), and will receive 10 points <strong>of</strong><br />
internal structure per location as a result (10 percent<br />
<strong>of</strong> 100 = 10 points). Rick decides, however, that his sub<br />
will not require a turret, and so he blacks out all <strong>of</strong> <strong>the</strong><br />
circles in <strong>the</strong> Turret location on <strong>the</strong> Neptune’s Armor<br />
Diagram (including <strong>the</strong> internal structure circles in<br />
<strong>the</strong> gray-shaded area and <strong>the</strong> armor circles in <strong>the</strong><br />
unshaded Turret area). For <strong>the</strong> o<strong>the</strong>r four locations<br />
(Front, Left, Right and Rear), Rick only blacks out all <strong>the</strong><br />
excess structure circles, leaving 10 per location.<br />
The Neptune now has 90 <strong>to</strong>ns left <strong>to</strong> spend (100 <strong>to</strong>ns<br />
– 10 <strong>to</strong>ns = 90 <strong>to</strong>ns).<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
99