the shape of things to come
the shape of things to come
the shape of things to come
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Keith decides <strong>to</strong> provide his Tunnel<br />
Rat with some armor protection. As an<br />
exoskele<strong>to</strong>n, <strong>the</strong> battle armor may carry<br />
a maximum <strong>of</strong> 2 armor points. Because<br />
he is not expecting combat, however,<br />
Keith decides on a minimal amount <strong>of</strong><br />
armor, and so chooses a single point <strong>of</strong><br />
standard armor. With a weight <strong>of</strong> 50 kilograms per<br />
point, and no slot space requirement, Keith fi nds that<br />
his Rat has 250 unused kilograms left without manipula<strong>to</strong>rs<br />
(300 kg – 50 kg = 250 kg) or 220 kilograms, for <strong>the</strong><br />
industrial drill confi guration (270 – 50 = 220).<br />
As a light battle armor design, Lou’s<br />
Sylph can mount up <strong>to</strong> 6 points <strong>of</strong><br />
armor, according <strong>to</strong> <strong>the</strong> Maximum<br />
Armor Levels shown on <strong>the</strong> Battle Armor<br />
Protection Table. Deciding on standard<br />
Clan armor, he elects <strong>to</strong> install 5 points<br />
on his design for 125 kilograms (5 points x 25 kg per<br />
point [Standard Armor, Clan] = 125 kg). The Sylph now<br />
has up <strong>to</strong> 260 kilos <strong>of</strong> unspent weight remaining (385<br />
kg – 125 kg = 260 kg).<br />
BATTLE ARMOR PROTECTION TABLE<br />
MAXIMUM ARMOR LEVELS<br />
Battle Armor Weight Class Maximum Armor Points<br />
PA(L) / Exoskele<strong>to</strong>n 2<br />
Light 6<br />
Medium 10<br />
Heavy 14<br />
Assault 18<br />
BATTLE ARMOR ARMOR TYPES<br />
Weight (per Point, in kg)<br />
Armor Type Clan Inner Sphere Slots Used Special Abilities<br />
Standard 25 50 0 None<br />
Standard (Advanced) — 40 5 None<br />
Standard (Pro<strong>to</strong>type) — 100 4 None<br />
Stealth (Basic) 30 55 3 Range Modifi ers (0/+1/+2); Invisible <strong>to</strong> Probes<br />
Stealth (Improved) 35 60 5 Range Modifi ers (+1/+2/+3); Invisible <strong>to</strong> Probes<br />
Stealth (Pro<strong>to</strong>type) — 100 4 Range Modifi ers (0/+1/+2); Invisible <strong>to</strong> Probes<br />
Stealth (Standard) 35 60 4 Range Modifi ers (+1/+1/+2); Invisible <strong>to</strong> Probes<br />
Fire Resistant 30 – 5 Suit ignores damage by heat-causing weapons<br />
Mimetic — 50 7 Movement Modifi ers (+3/+2/+1/0)<br />
Max plans his for Purifier <strong>to</strong> epi<strong>to</strong>mize<br />
stealth and looks <strong>to</strong> <strong>the</strong> last word<br />
in Inner Sphere stealth technology for<br />
his battle armor: mimetic armor. As<br />
medium battle armor, <strong>the</strong> Purifi er may<br />
mount up <strong>to</strong> 10 points <strong>of</strong> armor, but<br />
as doing so would cost 500 kilograms<br />
(10 points x 50 kg per point <strong>of</strong> mimetic<br />
armor), Max decides on a more modest<br />
6 points <strong>of</strong> protection, which costs him 300 kilograms.<br />
This leaves <strong>the</strong> Purifi er with 360 kilograms <strong>of</strong> unspent<br />
weight (660 kg – 300 = 360 kg).<br />
Because mimetic armor also takes up 7 weapon slots—<br />
which can be distributed throughout <strong>the</strong> design—Max<br />
must allocate slots accordingly. He decides <strong>to</strong> allocate 4<br />
slots <strong>to</strong> <strong>the</strong> Purifi er’s Body location and 3 <strong>to</strong> its Right Arm,<br />
leaving <strong>the</strong> 3 Left Arm slots open for additional equipment.<br />
Meanwhile, he also notes that <strong>the</strong> Purifier’s mimetic<br />
armor has a special ability <strong>of</strong> “Movement Modifiers<br />
(+3/+2/+1/0).” This means that when <strong>the</strong> Purifi er stands still,<br />
it imposes a +3 <strong>to</strong>-hit modifi er on weapon attacks against<br />
it, a +2 modifi er if <strong>the</strong> battle armor moves 1 MP per turn, +1<br />
if it moves 2 MP and no modifi er if it moves 3 or more MP.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
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