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the shape of things to come

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Keith decides <strong>to</strong> provide his Tunnel<br />

Rat with some armor protection. As an<br />

exoskele<strong>to</strong>n, <strong>the</strong> battle armor may carry<br />

a maximum <strong>of</strong> 2 armor points. Because<br />

he is not expecting combat, however,<br />

Keith decides on a minimal amount <strong>of</strong><br />

armor, and so chooses a single point <strong>of</strong><br />

standard armor. With a weight <strong>of</strong> 50 kilograms per<br />

point, and no slot space requirement, Keith fi nds that<br />

his Rat has 250 unused kilograms left without manipula<strong>to</strong>rs<br />

(300 kg – 50 kg = 250 kg) or 220 kilograms, for <strong>the</strong><br />

industrial drill confi guration (270 – 50 = 220).<br />

As a light battle armor design, Lou’s<br />

Sylph can mount up <strong>to</strong> 6 points <strong>of</strong><br />

armor, according <strong>to</strong> <strong>the</strong> Maximum<br />

Armor Levels shown on <strong>the</strong> Battle Armor<br />

Protection Table. Deciding on standard<br />

Clan armor, he elects <strong>to</strong> install 5 points<br />

on his design for 125 kilograms (5 points x 25 kg per<br />

point [Standard Armor, Clan] = 125 kg). The Sylph now<br />

has up <strong>to</strong> 260 kilos <strong>of</strong> unspent weight remaining (385<br />

kg – 125 kg = 260 kg).<br />

BATTLE ARMOR PROTECTION TABLE<br />

MAXIMUM ARMOR LEVELS<br />

Battle Armor Weight Class Maximum Armor Points<br />

PA(L) / Exoskele<strong>to</strong>n 2<br />

Light 6<br />

Medium 10<br />

Heavy 14<br />

Assault 18<br />

BATTLE ARMOR ARMOR TYPES<br />

Weight (per Point, in kg)<br />

Armor Type Clan Inner Sphere Slots Used Special Abilities<br />

Standard 25 50 0 None<br />

Standard (Advanced) — 40 5 None<br />

Standard (Pro<strong>to</strong>type) — 100 4 None<br />

Stealth (Basic) 30 55 3 Range Modifi ers (0/+1/+2); Invisible <strong>to</strong> Probes<br />

Stealth (Improved) 35 60 5 Range Modifi ers (+1/+2/+3); Invisible <strong>to</strong> Probes<br />

Stealth (Pro<strong>to</strong>type) — 100 4 Range Modifi ers (0/+1/+2); Invisible <strong>to</strong> Probes<br />

Stealth (Standard) 35 60 4 Range Modifi ers (+1/+1/+2); Invisible <strong>to</strong> Probes<br />

Fire Resistant 30 – 5 Suit ignores damage by heat-causing weapons<br />

Mimetic — 50 7 Movement Modifi ers (+3/+2/+1/0)<br />

Max plans his for Purifier <strong>to</strong> epi<strong>to</strong>mize<br />

stealth and looks <strong>to</strong> <strong>the</strong> last word<br />

in Inner Sphere stealth technology for<br />

his battle armor: mimetic armor. As<br />

medium battle armor, <strong>the</strong> Purifi er may<br />

mount up <strong>to</strong> 10 points <strong>of</strong> armor, but<br />

as doing so would cost 500 kilograms<br />

(10 points x 50 kg per point <strong>of</strong> mimetic<br />

armor), Max decides on a more modest<br />

6 points <strong>of</strong> protection, which costs him 300 kilograms.<br />

This leaves <strong>the</strong> Purifi er with 360 kilograms <strong>of</strong> unspent<br />

weight (660 kg – 300 = 360 kg).<br />

Because mimetic armor also takes up 7 weapon slots—<br />

which can be distributed throughout <strong>the</strong> design—Max<br />

must allocate slots accordingly. He decides <strong>to</strong> allocate 4<br />

slots <strong>to</strong> <strong>the</strong> Purifi er’s Body location and 3 <strong>to</strong> its Right Arm,<br />

leaving <strong>the</strong> 3 Left Arm slots open for additional equipment.<br />

Meanwhile, he also notes that <strong>the</strong> Purifier’s mimetic<br />

armor has a special ability <strong>of</strong> “Movement Modifiers<br />

(+3/+2/+1/0).” This means that when <strong>the</strong> Purifi er stands still,<br />

it imposes a +3 <strong>to</strong>-hit modifi er on weapon attacks against<br />

it, a +2 modifi er if <strong>the</strong> battle armor moves 1 MP per turn, +1<br />

if it moves 2 MP and no modifi er if it moves 3 or more MP.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

169

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