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Belch: Advertising and<br />

Promotion, Sixth Edition<br />

III. Analyzing the<br />

Communication Process<br />

5. The Communication<br />

Process<br />

engages more in the affective (feeling) functions. Their model, which became known<br />

as the FCB grid, delineates four primary advertising planning strategies—informative,<br />

affective, habit formation, and satisfaction—along with the most appropriate variant<br />

of the alternative response hierarchies (Figure 5-7).<br />

Vaughn suggests that the informative strategy is for highly involving products and<br />

services where rational thinking and economic considerations prevail and the standard<br />

learning hierarchy is the appropriate response model. The affective strategy is for<br />

highly involving/feeling purchases. For these types of products, advertising should<br />

stress psychological and emotional motives such as building self-esteem or enhancing<br />

one’s ego or self-image.<br />

The habit formation strategy is for low-involvement/thinking products with such<br />

routinized behavior patterns that learning occurs most often after a trial purchase. The<br />

response process for these products is consistent with a behavioristic learning-bydoing<br />

model (remember our discussion of operant conditioning in Chapter 4?). The<br />

self-satisfaction strategy is for low-involvement/feeling products where appeals to<br />

sensory pleasures and social motives are important. Again, the do → feel or do →<br />

learn hierarchy is operating, since product experience is an important part of the learning<br />

process. Vaughn acknowledges that some minimal level of awareness (passive<br />

learning) may precede purchase of both types of low-involvement products, but<br />

deeper, active learning is not necessary. This is consistent with the low-involvement<br />

hierarchy discussed earlier (learn → do → feel).<br />

The FCB grid provides a useful way for those involved in the advertising planning<br />

process, such as creative specialists, to analyze consumer–product relationships and<br />

develop appropriate promotional strategies. Consumer research can be used to determine<br />

how consumers perceive products or brands on the involvement and<br />

thinking/feeling dimensions. 24 This information can then be used to develop effective<br />

creative options such as using rational versus emotional appeals, increasing involvement<br />

levels, or even getting consumers to evaluate a think-type product on the basis of<br />

feelings. IMC Perspective 5-3 discusses how Whirlpool has used creative advertising<br />

to get women to develop an emotional connection to its appliances.<br />

High<br />

involvement<br />

Low<br />

involvement<br />

Thinking Feeling<br />

1. Informative (thinker)<br />

Car–house–furnishings–<br />

new products<br />

model: Learn–feel–do<br />

(economic?)<br />

Possible implications<br />

Test: Recall<br />

Diagnostics<br />

Media: Long copy format<br />

Reflective vehicles<br />

Creative: Specific information<br />

Demonstration<br />

3. Habit formation (doer)<br />

Food–household items<br />

model: Do–learn–feel<br />

(responsive?)<br />

Possible implications<br />

Test: Sales<br />

Media: Small space ads<br />

10-second I.D.s<br />

Radio; POS<br />

Creative: Reminder<br />

2. Affective (feeler)<br />

Jewelry–cosmetics–<br />

fashion apparel–<br />

motorcycles<br />

model: Feel–learn–do<br />

(psychological?)<br />

Possible implications<br />

Test: Attitude change<br />

Emotional arousal<br />

Media: Large space<br />

Image specials<br />

Creative: Executional<br />

Impact<br />

4. Self-satisfaction<br />

(reactor)<br />

Cigarettes–liquor–candy<br />

model: Do–feel–learn<br />

(social?)<br />

Possible implications<br />

Test: Sales<br />

Media: Billboards<br />

Newspapers<br />

POS<br />

Creative: Attention<br />

© The McGraw−Hill<br />

Companies, 2003<br />

Figure 5-7 The Foote,<br />

Cone & Belding (FCB) grid<br />

155<br />

Chapter Five The Communication Process

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