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Belch: Advertising and<br />

Promotion, Sixth Edition<br />

IMC PERSPECTIVE 16-4<br />

V. Developing the<br />

Integrated Marketing<br />

Communications Program<br />

16. Sales Promotion © The McGraw−Hill<br />

Companies, 2003<br />

McDonald’s and Others Learn the Perils of Promotions<br />

Contests, sweepstakes, and premium offers are often<br />

used by marketers to give consumers an extra incentive<br />

to purchase their products. However, when these<br />

promotions don’t go as planned, they can embarrass a<br />

company or even create legal problems. A number of<br />

high-profile companies known for their marketing<br />

excellence have experienced problems with promotions<br />

over the years. Kraft Food and PepsiCo encountered<br />

problems resulting from printing errors and<br />

computer glitches, while more recently McDonald’s<br />

was the victim of a conspiracy to steal high-value<br />

game pieces from its long-running Monopoly game<br />

promotion. These botched promotions were embarrassing<br />

for the companies and resulted in the loss of<br />

goodwill as well as money.<br />

Kraft was one of the first to learn how expensive it<br />

can be when a promotion goes awry. In 1989, a printing<br />

error resulted in the printing of too many winning<br />

game pieces for a match-and-win game promotion.<br />

Kraft canceled the promotion but still had to spend<br />

nearly $4 million to compensate the winners—versus<br />

the $36,000 budgeted for prizes. The snafu gave birth<br />

to the “Kraft clause,” a disclaimer stating that a marketer<br />

reserves the right to cancel a promotion if there<br />

are problems and hold a random drawing if there are<br />

more winners than prizes.<br />

A few years later, PepsiCo had a major problem when<br />

a bottle-cap promotion offering a grand prize of 1 million<br />

pesos (about $36,000) went wrong in the Philippines.<br />

Due to a computer glitch, the winning number<br />

appeared on more than 500,000 bottle caps, which<br />

would have made the company liable for more than $18<br />

billion in prize money. When the error was discovered,<br />

Pepsi announced that there was a problem and quickly<br />

offered to pay $19 for each winning cap, which ended<br />

up costing the company nearly $10 million. The furor<br />

caused by the botched promotion prompted anti-Pepsi<br />

rallies, death threats against Pepsi executives, and<br />

attacks on Pepsi trucks and bottling plants.<br />

McDonald’s also ran into a major problem with a<br />

promotion when winning game pieces were embezzled<br />

from its popular Monopoly game promotion. McDonald’s<br />

ran its first Monopoly game promotion in 1987<br />

and began running it annually in 1991. The company<br />

was able to run the game so long because it worked on<br />

many different levels. Consumers knew how to play the<br />

game, its big prizes generated excitement and interest,<br />

and its format—which required participants to collect<br />

all the Monopoly board game pieces to win—drove<br />

repeat traffic into the restaurants. McDonald’s also<br />

spent large amounts of money on ads promoting the<br />

game and kept refining it with new iterations such as a<br />

Pick Your Prize twist. However, in August 2001 the Federal<br />

Bureau of Investigation arrested eight people for<br />

embezzling winning game pieces from the Monopoly<br />

game as well as the company’s “Who Wants to Be a Millionaire”<br />

sweepstakes in order to divert nearly $24 million<br />

worth of prizes to co-conspirators.<br />

The conspiracy is believed to have begun as early as<br />

1995, and the FBI investigation, which was conducted<br />

with McDonald’s cooperation, lasted two years before<br />

the arrests were made. Fifty-one people were indicted<br />

in the case, nearly all of whom either pleaded guilty or<br />

were convicted following trial. Among those pleading<br />

guilty was the director of security for McDonald’s promotional<br />

agency, Simon Marketing, who stole the winning<br />

tickets and conspired with the others to<br />

distribute them to a network of recruiters who<br />

solicited individuals to falsely claim they were legitimate<br />

game winners.<br />

Following the arrests McDonald’s immediately fired<br />

Simon Marketing, as did several other of the agency’s<br />

clients, including Kraft Foods and Philip Morris Co. To<br />

win back consumer confidence, McDonald’s ran a fiveday<br />

instant giveaway promotion over the Labor Day<br />

weekend in which consumers could win 55 cash prizes<br />

ranging from $1,000 to $1 million. The company also<br />

created an independent task force comprised of<br />

antifraud and game security experts to review procedures<br />

for future promotions.<br />

The promotion scandal that rocked McDonald’s sent<br />

shock waves through the industry and threatened to<br />

undermine consumer trust in contests and sweepstakes<br />

in general. Marketers are now more carefully<br />

reviewing their contests and sweepstakes as well as<br />

the companies that manage them. However, most<br />

industry experts maintain that McDonald’s was a rare<br />

victim in an industry conducted honestly and legitimately<br />

and policed by many private and public watchdogs.<br />

While marketers will continue to use contests,<br />

sweepstakes, and games, they will be taking extra precautions<br />

to safeguard them to avoid the problems<br />

Kraft, PepsiCo, and McDonald’s encountered.<br />

Sources: Kate McArthur, “Guilty Verdict for Four in McDonald’s<br />

Sweepstakes Scandal,” AdAge.com, Sept. 3, 2002; Kate McArthur,<br />

“McSwindle,” Advertising Age, Aug. 27, 2002, pp. 1, 22; Cara Beardi,<br />

“Scandal May Impact Other Sweepstakes,” Advertising Age, Aug.<br />

27, 2002, p. 22; Betsy Spethmann, “The Perils of Promotion,” Promo,<br />

November 1996, pp. 22, 134.<br />

539

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