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Sentinel Comics RPG Core Rulebook

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For the Yellow ability, he takes Never Happened and

renames it Stack the Deck. The final Yellow ability is

recorded as:

From the power source step, Christopher has a and

to assign to some powers and qualities. One

goes to Awareness and the other goes to Postcognition.

He stops gaining powers there and uses the for a

quality, taking Self-Discipline .

Selecting Green abilities, he takes Probability Insight

with Power Arm, renaming it Takin’ My Time. And then

Not Quite Right becomes Altered Scan. Since it doesn’t

specify that it needs a power, none goes with it.

Christopher records these two Green abilities:

ICON NAME TYPE

GAME TEXT

Stack the Deck

When a nearby enemy would create a bonus or

penalty, you may remove it immediately.

Christopher looks at the list of Expertise principles

and takes Principle of Whispers, representing the robot

AI that runs his cybernetics. He records its Green ability

and other details from the principle on his hero sheet.

R

ICON NAME TYPE

Finally, Christopher rolls

for his personality.

Takin’ My Time

A

GAME TEXT

Boost using Power Arm. Use your Max die. If you roll

doubles, you may also Attack using your Mid die.

ICON NAME TYPE

Altered Scan

R

GAME TEXT

After a die pool is rolled, adjust one die up or down

one value on the die.

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Name Of

Issues

1

The

Archives

Appendices

Step 3: Archetypes

99

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