04.02.2023 Views

Sentinel Comics RPG Core Rulebook

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

break to let them be themselves again. When she

successfully broke through, the fact that their minds

had been tampered with made them all the more

afraid of her. They wanted her gone, so she was

sent to Freedom Academy. As she boarded the bus,

Vanessa hoped that she would finally find people

who would accept her.

Capabilities and Motivations

As a telepath and telekinetic, Muse’s powers have

a wide range of applications, limited mostly by her

own inhibitions and sense of morality. While she

often uses her powers to enhance her teammates

by boosting their morale and making them their

best version of themselves, she can also use them to

directly influence the mind. She can read thoughts,

alter the senses of others to become imperceptible

or create illusions. If she is willing to let her darker

nature out, she can implant suggestions, make

their worst fears come to life, directly control the

will of other beings, or even warp reality. After all,

wouldn’t it be simpler to just change their minds?

This struggle is the center of Muse’s existence as

a hero. She fears that she might never be free of

what she did as The Dreamer, but at the same time,

there is a freedom in letting her powers out to

command and prey on the fears of others that can

be difficult to resist.

Personal Life

Muse is in the right place to learn to use and control

her powers, but finding acceptance is proving to be

more complicated than she’d hoped. Part of this

is due to the nature of her powers. Even when

she isn’t trying to be invasive, she picks up on the

thoughts and emotions of those around her. When

someone gets freaked out by something she does,

she immediately senses it. Without realizing what’s

happening, this upsets her, which influences how

she uses her powers, leading to a self-perpetuating

cycle of fear. Learning how to accept herself and

her past is part of her training, but there is a world

of difference between talking with Heritage about

communication and putting it into practice.

Muse likes the other members of Daybreak, but

is especially close with Aeon Girl. Rockstar and

Headlong are fun to be around, but they tend to be

a bit self involved, and sometimes can treat her like

the kid sister of the team. Fortunately, Aeon Girl

helps, as she’s the least likely to be afraid of Muse,

has a similar level of maturity, and is more than

happy to hang out at every available opportunity.

Muerto is on the other end of the spectrum. The

tragedy he has seen and the way it has marked his

psyche makes Muse find him difficult to be around,

but also the one that she wants to help the most.

Still, just having a group of people that actively want

her around is a novel feeling, and when things are

going well, it makes her happy.

Being a part of Daybreak has its ups and downs

for Muse. The battles test her abilities to their

limits, helping her grow and develop her powers.

However her moral and ethical limits are also

tested as to how far she is willing to go to use

them. Afraid of being thought of as a monster again,

she focuses on helping her teammates instead of

taking a more active role in the fight. She’s secretly

terrified that one day she’ll go too far and ruin the

few friendships she’s made. Even though she can

tell that the teachers at the academy are genuinely

concerned, she keeps her fears to herself. The

person that she most wishes she could talk to is

Visionary, but even that is complex — she knows

that Visionary is in a unique position to understand

her, but she is also the person (albeit an evil version)

who misused their powers in exactly the way that

she fears.

For Vanessa Long, there are no easy answers.

Heroes

337

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!