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Sentinel Comics RPG Core Rulebook

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Activate an Environment Twist

If no new threat was introduced, you should trigger

an environment twist. Like threats, these are available

based on scene status. The twist complicates life

for everybody in the scene. When a twist calls for

a roll, use the environment’s established dice pool

(see that particular environment’s rules) and roll as

instructed in the twist’s description.

If none of the twists seem appropriate, roll

the environment’s dice pool as one of these

basic actions — Attack, Boost, or Hinder.

Determine the target of that action based on the

environment’s theme and whether it is allied with

the villain, the heroes, or neutral. Environments

shouldn’t take the Defend action, even if “defend

my home” is the motivation for some of the

threats; instead, use the Hinder action against the

heroes. Similarly, environments shouldn’t take the

Overcome action, as twists against the environment

aren’t typically applicable.

Note that each environment major twist should

be triggered no more than once per scene.

Environment twists fulfill a second function as

well. If a hero attempts an Overcome action and

succeeds with a twist, you can suggest that one of

the status-appropriate environment twists activates.

Locations

The last scene element that you may have to

handle during a scene is locations, the general

whereabouts of each hero during a scene. This

differs from the environment, which represents

the dynamic elements found in the general area

where the scene is set. For instance, while an issue

might be set on the Wagner II Mars Base with

its own environment stat block, the scene itself

could feature several locations, such as the Cosmic

Research Bay, the Life Support Bio-Dome, and the

Portal Room.

Some scenes will feature just one location and all

heroes participating in it will be in close vicinity; this

can be true of a city park, an airplane, or a house. In

other scenes, the scene can unfold over a large area

with heroes out of sight and earshot of each other.

In such cases, you’ll have to consider where each

hero, villain, minion, and challenge is located. A

location doesn’t usually come with game stats and

is usually described with a simple name or sentence

like Police Station, Bridge of the Ship, or Control

Centre that explains its function.

Some scenes may have suggested twists for

locations. For example, a Maximum Security City

Jail location could have a major twist where a

malfunction causes inmates to be released, adding

hostile minions to the scene.

158

Environments

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