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Sentinel Comics RPG Core Rulebook

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Expertise Principles

These principles are all about being good at stuff.

Your hero has some level of knowledge and

practice — a skill or talent that they have internalized

in some way. The way your hero behaves in and

out of combat is informed by their expertise, and

that also points to their weaknesses and what

things they worry about.

PRiNCiPLE OF CLOCKWORK

During Roleplaying: You are good at understanding how pieces operate in tandem and can identify

flaws in ordered systems.

Minor Twist: What tool just broke?

Major Twist: What faraway location are your tools now occupying?

ICON NAME TYPE GAME TEXT

Principle of Clockwork

A

Overcome a complex problem with a simple tool and use your Max

die. You and each of your allies gain a hero point.

PRiNCiPLE OF THE GEARHEAD

During Roleplaying: You always know the general state of repair or function of an item of technology,

whether it’s a simple toaster or an alien orbital defense system.

Minor Twist: What mechanical device just shorted out?

Major Twist: What machine just went terribly off the rails?

ICON NAME TYPE GAME TEXT

Principle of the Gearhead

A

Overcome a technological challenge and use your Max die. You and

each of your allies gain a hero point.

PRiNCiPLE OF HiSTORY

During Roleplaying: You have many contacts and references in the archaeological, historical, and

anthropological fields.

Minor Twist: How did your old-timeyness cause an issue?

Major Twist: What ancient force is now making itself known in the present?

ICON NAME TYPE GAME TEXT

Principle of History

PRiNCiPLE OF THE iNDESTRUCTiBLE

ICON NAME TYPE GAME TEXT

Principle of the Indestructible

A

A

Overcome a situation involving archaeology, history, or puzzle-solving

and use your Max die. You and each of your allies gain a hero point.

During Roleplaying: You ignore damage from unpowered close-combat weapons and attacks, such as

clubs and non-powered fists, or basic ranged attacks, such as slings and arrows.

Minor Twist: What goes wrong with your defenses?

Major Twist: Who gets hurt other than you as a result of you not being able to take damage?

Overcome in a situation where you charge headlong into danger

and use your Max die. You and each of your allies gain a hero point.

Principles

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Issues

The

Archives

Appendices

127

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