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Sentinel Comics RPG Core Rulebook

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11 Ninja

Ninja villains focus on stealthy attacks and martial prowess. Also, sweet swords.

Powers:

Suggested: Agility, Signature Weaponry, Strength, Wall-Crawling

Qualities: and roleplaying quality.

Suggested: Alertness, Close Combat, Criminal Underworld Info, Stealth

Base Health: 20

Abilities: Choose two of the following abilities:

ICON NAME TYPE GAME TEXT

Deadly Blink

Defensive Dash

Fade From Sight

Rising Winds, Crashing Waves

Sever the Tendons

Shadow’s Blade

A

R

I

A

A

A

Attack multiple nearby targets using [quality]. Then, end up

wherever you want in the scene.

When Attacked, Defend yourself by rolling for your single

[quality] die. Boost yourself with the amount of damage reduced.

If you take an action on your turn that does not involve an

Attack or Hinder, also use your Min die to Defend against all

Attacks against you until your next turn.

Attack using [quality], using your Max die against one target, Mid

die against another, and Min die against any target.

Attack using [quality]. Hinder that target using your Max+Min

dice.

Attack using [quality] and use your Max die. Defend against all Attacks

against you with your Mid die until the start of your next turn.

12 Overpowered

Overpowered villains have incredibly strong powers and pose a major challenge for the heroes whenever

they’re in play. Generally the key to beating them isn’t trying to go toe-to-toe with them, but outwitting them.

Powers:

Suggested: Elemental/Energy powers, Presence, Psychic powers

Qualities: and roleplaying quality.

Suggested: Conviction, Finesse, Imposing, Self-Discipline

Base Health: 35

Abilities: Choose two of the following abilities:

216

ICON NAME TYPE GAME TEXT

Do Not Dare to Touch Me

Face My Full Might

Fear My Overwhelming Power

R

A

A

When Attacked, Defend yourself by rolling your single [power]

die. Deal that much damage to a different nearby target.

Attack using [power]. Use your Max+Mid+Min dice. Hinder yourself

using your Max die. Take damage equal to your Mid+Min dice.

Hinder using [power] and use your Max die. Attack that target

using your Mid+Min dice.

Raw Power I Whenever you roll a 1, reroll that die.

Rejoice, My Followers

You Are Not Worthy of

My Power

Creating Villains

A

A

Boost using [power]. Recover Health equal to your Max die. Each

of your nearby allies Recovers Health equal to your Min die. Each of

your nearby minions and lieutenants whose die sizes have degraded

at all are increased one die size.

Attack multiple targets using [power] and use your Max die.

Hinder each target using your Mid die.

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