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Sentinel Comics RPG Core Rulebook

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PriNCiPLE OF JUSTiCE

During Roleplaying: You are always aware of acts of injustice in your environment and those who

have committed them.

Minor Twist: How are you taking extra time to show yourself as a shining example of justice?

Major Twist: How do you unnerve your allies in the single-minded pursuit of justice?

ICON NAME TYPE GAME TEXT

Principle of Justice

A

Overcome to stop an act of injustice in progress and use your

Max die. You and each of your allies gain a hero point.

PRiNCiPLE OF LiBERTY

During Roleplaying: You believe strongly in freedom and always side with the oppressed. You can

never truly be mentally restrained.

Minor Twist: How do you become temporarily trapped?

Major Twist: How have you become a prisoner yourself?

ICON NAME TYPE GAME TEXT

Principle of Liberty

PRiNCiPLE OF ORDER

A

Overcome in a situation where you are restricted or bound and

use your Max die. You and each of your allies gain a hero point.

During Roleplaying: You believe in organization and concordance. You always keep your head in the

face of chaos.

Minor Twist: What element of disorder causes your plan to fall apart?

Major Twist: How is your ordered existence ruined by chaos?

ICON NAME TYPE GAME TEXT

Principle of Order

A

Overcome a challenge where you can organize other people.

Use your Max die. You and each of your allies gain a hero point.

Principles

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Issues

The

Archives

Appendices

133

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