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Sentinel Comics RPG Core Rulebook

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10 Loner

Suggested Approach Pairings: Leech, Relentless, Skilled

A Loner can work with other villains, but is not at their best in those situations. When all of their teammates

have been knocked out though, then it’s really their time to shine.

Count the number of villains in the scene allied with the Loner villain to determine their current status.

Status:

0 other villains:

1-2 other villains:

3+ other villains:

Health: +10

Abilities: Choose two of these abilities:

ICON NAME TYPE GAME TEXT

Antisocial Behavior

Best on my Own

Better Them than Me

Singular Strength

Thin the Herd

Worst Case Response

A

A

R

I

A

R

Hinder multiple targets using [power/quality]. Recover Health

equal to the number of targets Hindered this way.

Attack using [power] and use your Max die. Recover Health

equal to your Mid+Min dice.

When a non-minion ally in this scene is defeated, roll your single

[quality] die as a Boost for yourself.

As long as you have no nearby allies in the scene, increase all

damage you deal by 1 and reduce all damage you take by 1.

Attack multiple targets using [power]. Hinder each target with

your Max die.

When you would be Hindered or when an Attack would reduce

you to 0 Health, reduce the penalty to -1 or reduce that damage

to 1.

230

Creating Villains

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