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Sentinel Comics RPG Core Rulebook

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Identity Principles

These principles are not as much about your beliefs

or who you are inside as they are about who you are

on the outside. How do you present yourself as a

hero? How do you treat your friends? Your enemies?

The innocent people you protect?

PRiNCiPLE OF AMBiTiON

During Roleplaying: There is something you want, and you strive towards achieving your goals, no

matter the cost. You see paths to victory that no one else will.

Minor Twist: How is the pursuit of your goals getting in the way of being a hero in this situation?

Major Twist: What did you just pass up or miss that could have helped you achieve your biggest

goal at last?

ICON NAME TYPE GAME TEXT

Principle of Ambition

A

Overcome a situation where someone else has given you a

bonus from a Boost and use your Max die. You and each of your

allies gain a hero point.

PRiNCiPLE OF AMNESiA

During Roleplaying: Your past is lost to you or otherwise obscured. Others have immense difficulty

in keeping track of you.

Minor Twist: You have a flash of your former life that momentarily distracted you — what was it?

Major Twist: A shocking detail of your past changes the current situation — how does it affect the

scene?

ICON NAME TYPE GAME TEXT

Principle of Amnesia

A

Overcome a situation where a completely fresh perspective is

useful and use your Max die. You and each of your allies gain a

hero point.

PRiNCiPLE OF DETACHMENT

During Roleplaying: You are detached from emotional situations and always keep your cool.

Minor Twist: Which hero or supporting character have you just alienated with your distant behavior?

Major Twist: How have you withdrawn from the current situation to cope?

ICON NAME TYPE GAME TEXT

Principle of Detachment

PRiNCiPLE OF DiSCOVERY

ICON NAME TYPE GAME TEXT

Principle of Discovery

A

A

Overcome a challenge related to duress or fear and use your Max

die. You and each of your allies gain a hero point.

During Roleplaying: You are eager to learn new things at any cost. You can rattle off data about newly

discovered concepts and ideas.

Minor Twist: What new discovery causes you to reconsider what you are doing?

Major Twist: What new discovery must you keep hidden at all costs?

When you’re on the forefront in making a discovery or invention

and take an Overcome action to further your knowledge, use

your Max die. You and each of your allies gain a hero point.

Principles

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Issues

The

Archives

Appendices

135

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