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Sentinel Comics RPG Core Rulebook

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5 Guerrilla

Suggested Approach Pairings: Ninja, Prideful

Guerrilla villains are most effective when fighting against a group, using various tactics to disrupt team

cohesion and wield friendly fire as a weapon.

Guerilla villains track their status based on the number of opponents they’re engaged with.

Status:

4+ engaged opponents:

2-3 engaged opponents:

0-1 engaged opponents:

Health: +20

Abilities: Choose two of these abilities:

ICON NAME TYPE GAME TEXT

Close Quarters Combat

Even Odds

Fighting Rhythm

Human Shield

Malicious Deflection

Tangled Fray

A

I

A

A

R

I

Attack multiple close targets using [quality]. Hinder each target

using your Min die.

At the start of your turn, gain a bonus equal to the number of

opponents that Attacked you since your last turn.

Attack using [quality], using the Max die against one target, Mid

die against a different target, and the Min die against a third target.

If you Attack three different targets, the damage is irreducible.

Attack one target using [quality] and use your Max+Min dice.

Defend against all Attacks made by targets other than that target

with your Mid die until the start of your next turn. All Defended

damage is dealt to the target of your Attack.

Defend against an Attack by rolling your single status die. Deal

that much damage to a different nearby target.

If you are outnumbered by nearby opponents, reduce all damage

dealt to you by 2.

Creating Villains

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

225

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