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Sentinel Comics RPG Core Rulebook

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2 Domain

Suggested Approach Pairings: Dampening, Overpowered

Domain villains are in touch with their surroundings, or have specific ways to warp the environment to

their advantage. Ecological villains as well as those villains that change reality to attack the heroes are

Domain villains.

Domain villains track their status via the environment.

Status:

3+ environment minions, lieutenants, and/or challenges:

1-2 environment minions, lieutenants, and/or challenges:

0 environment minions, lieutenants, and/or challenges:

Health: +30

Abilities: Choose three of the following abilities:

ICON NAME TYPE GAME TEXT

Ascend From My Realm

The Earth Trembles Around You

Power Heeds My Call in

All Forms

This Place is Mine to Command

To Me, My Minions

I

A

A

A

A

Ignore damage from an environment source during the

environment’s turn.

Roll any number of environment minion dice. Attack every target

in the scene (other than yourself) with those dice. Remove

those minions.

Remove any number of environment-created bonuses. For each

bonus removed, you may Attack one target using your Mid die,

using a different bonus against each.

Activate one of the environment’s twists in its current zone or

one zone closer to red.

Roll any number of environment minion dice and Recover that

much Health. Remove those minions.

The World Moves to Defend Me R When Attacked, redirect the Attack to an environment minion.

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Creating Villains

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