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Sentinel Comics RPG Core Rulebook

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16 FORM-CHANGER

Assign one of the dice you rolled at the end of the power source step to a power from the Self Control

category. If you already have an Self Control power, you can skip it, add a different Self Control power, or swap

the die with one of your new dice.

Assign one or more remaining dice to any of these powers:

• Select from Athletic powers category

• Select from Mobility powers category

• Select from Self Control powers category

• Select from Technological powers category

Assign any remaining dice to any of these qualities:

• Select from Information qualities category

• Select from Physical qualities category

Gain the following Green ability:

ICON NAME TYPE GAME TEXT

You can shift yourself between

a few different forms.

Change Forms

A

Take a basic action using [Self Control power], then switch to

any available form.

Gain one of the following Green abilities:

ICON NAME TYPE GAME TEXT

Form Recovery

Surprise Shift

These abilities are available to you in any form. Make two other Green forms, recording them on your

auxiliary sheet: You may swap dice between your powers for each form, including adding powers from the

above list and dropping others. Each one gains a different ability only usable while in that form.

(Continue Green, Yellow, and Red abilities on the next page).

A

A

Attack using [Self Control power] and Recover Health equal to

your Min die. Return to your base form.

Attack using [Self Control power] and use your Max die. Then

change to any available form.

90

Step 3: Archetypes

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