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Sentinel Comics RPG Core Rulebook

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Chapter 1: Introduction................................1

Greetings!.....................................................................................2

Playing a Hero...........................................................................2

Being the GM.............................................................................4

Sharing Creative Space.........................................................5

Book Contents..........................................................................5

Where To Go Next................................................................5

Chapter 2: Playing The Game.................. 7

Panels, Scenes, Issues, and Collections......................... 8

An Illustrated Guide to Your Hero............................. 10

Hero Sheet: Page One.................................................. 11

Hero Sheet: Page Two................................................... 13

Action Scenes......................................................................... 15

Steps of Taking Actions...................................................... 18

Actions........................................................................................ 24

Twists........................................................................................... 29

Hero Points.............................................................................. 31

Collections, Other Scenes............................................... 32

Example of Play..................................................................... 36

Chapter 3: Creating Heroes................. 41

Two Ways to Build............................................................... 42

What Goes Into a Hero?................................................. 43

Step By Step............................................................................ 46

Powers and Qualities List................................................ 47

Step 1: Backgrounds............................................................ 49

Step 2: Power Sources....................................................... 57

Step 3: Archetypes............................................................... 73

Step 4: Personalities...........................................................101

Step 5: Red Abilities...........................................................106

Step 6: Retcon......................................................................112

Step 7: Health.......................................................................113

Step 8: Finishing Touches.................................................114

Powers, Explained...............................................................115

Qualities, Explained............................................................119

Principles..................................................................................123

Hero Advancement...........................................................142

Table of Contents

Chapter 4:

Moderating The Game.....................................145

Elements of a Scene..........................................................146

The GM’s Turn......................................................................147

An Illustrated Guide to the Villain.............................152

Villain Sheet.......................................................................153

What Villains Do.................................................................154

Minions and Lieutenants.................................................156

Environments........................................................................157

Running Scenes....................................................................159

Running Action Scenes....................................................161

Running Social Scenes......................................................169

Running Montage Scenes...............................................171

End of Session Wrap-Up...............................................172

Example of Play...................................................................173

Troubleshooting...................................................................174

The GM’s Principles...........................................................177

Chapter 5: The Bullpen.............................183

How to use this Chapter...............................................184

Creating Action Scenes...................................................184

Creating Challenges..........................................................189

Creating Twists......................................................................200

Creating Minions.................................................................204

Creating Lieutenants.........................................................207

Creating Villains....................................................................208

Creating Environments....................................................240

Bringing Issues Together..................................................247

Alternate Rewards.............................................................248

Creating Collections.........................................................249

Chapter 6: Adventure Issues..........251

Introduction...........................................................................252

Battle of the Bands............................................................253

A Conspiracy of Clones.................................................267

Chapter 7: The Archives...........................291

Heroes......................................................................................292

Villains........................................................................................346

Minions & Lieutenants.....................................................402

Environments........................................................................418

Chapter 8: Appendices...............................433

Index & Glossary................................................................434

Playtester List........................................................................438

Hero Sheets...........................................................................439

Auxiliary Sheets...................................................................443

Villain Sheets..........................................................................445

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