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Sentinel Comics RPG Core Rulebook

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ALIAS:

APPROACH:

ARCHETYPE:

Gabrielle Adhin

Dampening

Fragile

Health

Current Health

40

Powers

Intuition

DIE

TYPE

Qualities

Creativity

DIE

TYPE

Status:

Health

Green Zone: 40-30

DIE

TYPE

Karma

Insight

Yellow Zone: 29-15

Presence

Lady Luck

Red Zone: 14-1

Persuasion

Abilities

ICON NAME TYPE GAME TEXT

Karmic Disjunction

Slippery Trickster

Twisted Jinx

A

R

A

Hinder multiple targets using Presence. While a hero has this penalty,

reduce all their power dice by one size.

When Attacked, Defend yourself by rolling your single status die. If the

damage is reduced to 0, you may move to anywhere else in the scene.

Hinder using Karma and use your Max die; that penalty is persistent and

exclusive. As long as that penalty is on the target, reduce their highest

power die of your choice by one die size. Attack using your Mid die.

Unlucky Break

A

Attack using Lady Luck. Then remove all bonuses from the target.

U

Fortune’s Smile

I

The heroes act as being in the Green zone for status die, access to abilities,

and for the purposes of all abilities. Heroes may remove this ability with

three Overcome successes. If a hero takes a minor twist, you may use a

reaction to Hinder them by rolling your single Karma die.

(When using this upgrade, Kismet has 10 additional Health.)

M

Master of Mysticism

I

If you have access to proper materials, automatically succeed at an

Overcome in a situation involving harnessing magical forces.

398

Villains

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