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Sentinel Comics RPG Core Rulebook

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15

GENiUS

Assign all the dice you rolled at the end of the background step to any of the following powers:

• Inventions

• Robotics

• Signature Vehicle

• Signature Weaponry

• Select from Intellectual powers category

Gain two of these Yellow abilities, each using a different power:

ICON NAME TYPE GAME TEXT

A Plan For Everything

Expanded Mind

Overwhelming Vision

Select an extra quality from the Information or Mental quality categories at .

Roll and for archetype selection.

R

A

A

The source of your powers is your brilliant mind.

You have put your staggering intellect

to the task of fighting crime.

When you are attacked, first roll your single [power] die. Defend

yourself with that roll. Then, Boost yourself using that roll.

Boost yourself using [power]. Use your Max die. That bonus is

persistent and exclusive. Then Attack using your Min die.

Attack using [power]. Then, if the target of the Attack survived,

also Attack that target with your Max die. Otherwise, Recover

an amount of Health equal to your Min die.

16

COSMOS

Exposure to forces from beyond

the stars have changed you.

Assign all the dice you rolled at the end of the background step to any of the following powers:

• Cosmic

• Intuition

• Signature Vehicle

• Signature Weaponry

• Select from Mobility powers category

• Select from Psychic powers category

• Select from Self Control powers category

• Select from Technological powers category

Gain two of these Yellow abilities, each using a different power:

ICON NAME TYPE GAME TEXT

Cosmic Ray Absorption

Encourage

Mass Effect

Downgrade one or power one die size and upgrade one or power one die size.

Roll and for archetype selection.

I

A

A

If you would take damage from [element/energy you have a

related power for], instead reduce that damage to 0 and Recover

that amount of Health.

Attack using [power]. Boost all nearby heroes taking Attack or

Overcome actions using your Min die until your next turn.

Boost or Hinder using [power] and apply that mod to multiple

close targets.

68

Step 2: Power Sources

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