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Sentinel Comics RPG Core Rulebook

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PRiNCiPLE OF THE TACTiCiAN

During Roleplaying: You are constantly assessing the situation, making plans and backup plans, and then

reassessing the situation.

Minor Twist: What one variable did your plan not account for?

Major Twist: What major threat is revealed that invalidates all your plans?

ICON NAME TYPE GAME TEXT

Principle of the Tactician

A

Overcome when you can flashback to how you prepared for this

exact situation. Use your Max die. You and each of your allies gain a

hero point.

PRiNCiPLE OF WHiSPERS

During Roleplay: You hear a voice in your head that no one else hears. That voice tells you things,

which might be true or false, but the voice certainly seems to know a lot.

Minor Twist: How did the voice in your head just distract you?

Major Twist: What is the voice demanding of you now?

ICON NAME TYPE GAME TEXT

Principle of Whispers

A

Overcome against a challenge that involves information that you

have no real way of knowing and use your Max die. You and each

of your allies gain a hero point.

130

Principles

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