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Sentinel Comics RPG Core Rulebook

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Once you have your ideas lined up, it’s time to start

designing your scene!

Making Engaging Scenes

When you create an action scene, you want to

achieve two goals. First, every hero should have

something to do during their turns for most of the

scene. Second, you want to create a clear sense of

how much of a challenge the scene presents for

the heroes.

You can create easy, moderate, or difficult scenes

depending on the number and type of scene

elements (challenges, minions, lieutenants, villains,

environments) you decide to add.

Scene Difficulty:

What Does It Mean?

Easy scenes are designed so they don’t tax the

resources of the heroes or take up much time.

They serve as a good introductory scene to get

warmed up, or as a minor plot development that

leads into a broader story. Most easy scenes won’t

contain a villain, or at least, not as a major threat

that needs to be completely beaten. If an easy

scene starts to drag on too long, give the heroes

plenty of opportunities to cut the scene short.

Moderate scenes are the bulk of the scenes

throughout a story. They tax the heroes a bit more,

and take up a longer amount of time within an

issue. They might feature a villain or environment,

but not as a full “set piece” conflict.

Difficult scenes are the larger capstone scenes,

and represent a greater investment of time and

effort. They’re the most likely to involve both a

villain and environment for high stakes play. While

the story should always feel like it’s moving at a

good clip, it’s OK for these scenes to go on longer

and be extended by new twists, so long as the

resolution feels epic.

In any case, the scene guidelines only go so far;

it’s impossible to provide a system that accurately

gauges difficulty and covers every situation and

exactly what the heroes’ capabilities are. Always

feel empowered to add, remove, or adjust scene

elements to adapt the scene to the hero team or

to tweak the scene to best fit the story.

Once you choose a difficulty, refer to the table

and explanation on the next page.

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

Creating Action Scenes

185

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