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Sentinel Comics RPG Core Rulebook

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Versed in Mayhem

Like every good musical success story, Helfyre

started small. In fact, they didn’t start as Helfyre

at all. It all started when a group of powered

individuals decided that they wanted to make

music, rebel against the system, and get the success

that they deserved. Damien Belter, the vocalist,

had a superhumanly loud voice. Cinder Azarian,

on lead guitar, could light and control fire. Silvio

Thorne, playing a mean bass, could control plants,

and Lilith Black rounded out the band with drums

and telekinetic shields. Together, they were Screech,

Blister, Deeproot, and Snare… the Crackjaw Crew!

The Crackjaw Crew was not good. Each member

had some degree of musical talent, but they had

no patience for putting in the work and building a

reputation by playing small venues. They had some

limited success with crashing larger shows and

using their powers to take over the stage. However,

aside from a small cult following, they couldn’t get

the fame they craved. They turned to crime as a

way to support their musical aspirations and keep

themselves in money for beer and takeout.

This shift towards crime brought them into their

first major conflict with the hero team known as

the Southwest Sentinels, who proved more than

a match for the musical delinquents. The only way

for the Crackjaw Crew to gain the upper hand was

to resort to collateral damage, which they took to,

eagerly. They were on the verge of defeating the

Southwest Sentinels when a mysterious cowboy

popped into existence and shot Snare’s hoverchair,

blowing it up and taking out the Crew. With a nod

to the Southwest Sentinels and a tip of his hat, the

lawman’s badge flashed and he disappeared again.

The Crackjaw Crew managed to avoid jail, but

were at their lowest point. They were on the verge

of giving up when they were given a news lease on

life from the most unlikely source possible: a fan.

Bridge Beyond Reality

Wager Master — the tiny blue being with infinite

cosmic power and a penchant for playing games

with the universe — for his own inscrutable reasons,

loved their music, specifically “Fish Hook Piercing”,

the one song that they had on their demo tape

(the rest being a jam session consisting of noise

and screaming). He offered them the deal of a

lifetime: he would enhance their powers for free,

so that they could get what they were due… but

if they couldn’t beat the heroes with their boosted

powers, they would have to play for him forever!

Naturally, they were only too happy to sign

on the cosmic dotted line, which kicked off their

rampage through music stores and seedy venues,

taking the gear they wanted, wrecking hotel rooms,

and commandeering unsuspecting bars for surprise

shows. They clashed with the hero team known

as the Southwest Sentinels several times, and

each time the Sentinels would send them packing,

boosted powers or no. They just couldn’t compete

with the communication and camaraderie of the

Southwest Sentinels.

Wager Master came to collect on a sunny Tuesday

afternoon. The band was recovering from a night of

arguing, drinking, and mediocre thai food. In a lilac

flash, they all vanished from the garage, transported

to a bizarre realm where they were condemned to

play for Wager Master’s amusement forever.

“Forever” turned out to be about a month,

endlessly playing the same song over and over again

for Wager Master’s birthday party. When he got

tired of them, he unceremoniously dumped them

back in the same garage that he had taken them

from. Aimless and dispirited, The Crackjaw Crew

split up to couch surf, busk on street corners, and

take temporary gigs with other bands. They tried to

reform a few times, but the competing egos swiftly

brought an end to each attempt. It seemed like the

world would forever be deprived of their talent,

but fate wasn’t done with them yet.

Unholy Chorus

During one of their brief reunions, they met

someone who would finally prove to be the missing

link. A refugee from the Court of Blood, birthplace

and haven of all vampires, Drudge wanted fame,

fortune, and allies should his former vampire

masters ever come looking for him. A persuasive

fellow, he convinced the Crew that they could still

achieve their dreams if they put in the work.

With practice using their powers and instruments,

they actually improved as a band. Drudge acted as

their manager, keyboardist, and style consultant, and

took their music in a new direction: heavy metal

with a distinctive gothic flair. Their music started to

pick up traction. There was just one piece missing.

The “Crackjaw Crew” wasn’t appropriate for the

band’s new look and direction.

Their first appearance under a new name was

crashing a venue. The band broke in, stormed the

stage, and declared their new name: Helfyre!

Helfyre

365

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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