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Sentinel Comics RPG Core Rulebook

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Exposure to side dimensions like the

17 EXTRADiMENSiONAL

Realm of Discord has left its mark on you.

Assign all the dice you rolled at the end of the background step to any of the following powers:

• Cosmic

• Duplication

• Infernal

• Intangibility

• Invisibility

• Radiant

• Signature Vehicle

• Signature Weaponry

• Transmutation

• Teleportation

• Select from Intellectual powers category

• Select from Psychic powers category

Gain two of these Yellow abilities, each using a different power:

ICON NAME TYPE GAME TEXT

18

Absorb Essence

Aura of Pain

Bizarre Strike

Gain one of these Green abilities:

ICON NAME TYPE GAME TEXT

Attune

Extrasensory Awareness

Roll and for archetype selection.

UNKNOWN

ICON NAME TYPE GAME TEXT

Brainstorm

Strange Enhancement

Volatile Creations

R

A

A

A

R

A

A

R

When you defeat a minion, roll that minion’s die and Boost

yourself using that roll.

Attack multiple targets using [power]. Then, take irreducible

damage equal to the number of targets hit.

Attack using [power]. Use your Max die. Hinder that target with

your Mid die. Hinder yourself with your Min die.

Boost yourself using [power]. That bonus is persistent and

exclusive. Damage dealt using that bonus is all [energy/element].

When you would take damage that would change your zone,

Defend against that damage by rolling your single [quality] die.

You don’t know the source of your powers:

they either just manifested one day,

or hint at a bigger mystery.

Assign all the dice you rolled at the end of the background step to any of the following powers:

• Select from Elemental/Energy powers category

• Select from Intellectual powers category

• Select from Materials powers category

• Select from Self Control powers category

• Select from Technological powers category

Gain two of these Yellow abilities, each using a different power:

Gain a Social quality at .

Roll and for archetype selection.

Attack using [power]. Hit one target using your Min die, another

target with your Mid die, and Boost using your Max die.

Boost all nearby allies using [power] using your Max+Mid dice.

Hinder yourself with your Min die.

When one of your bonuses, penalties, or other creation of your

powers is destroyed, deal a target damage equal to the roll of

your [power] die.

Step 2: Power Sources

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Name Of

Issues

1

The

Archives

Appendices

69

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