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Sentinel Comics RPG Core Rulebook

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9 RADiATiON

Assign all the dice you rolled at the end of the background step to any of the following powers:

• Nuclear

• Signature Vehicle

• Signature Weaponry

• Select from Athletic powers category

• Select from Self Control powers category

• Select from Technological powers category

Gain two of these Yellow abilities, each using a different power:

ICON NAME TYPE GAME TEXT

Radioactive Recharge

Unstable Reaction

Gain one of these Green abilities:

Roll and for archetype selection.

A

R

Exposure to radiation has charged your

system and given you new abilities.

Boost yourself using [power]. Then, either remove a penalty on

yourself or Recover using your Min die.

After rolling during your turn, you may take 1 irreducible

damage to reroll your entire dice pool.

Wither A Attack using [power]. Hinder that target using your Max die.

ICON NAME TYPE GAME TEXT

Charged Up

Dangerous Lash

Radioactive Aura

I

A

R

Whenever you roll a 1 on one or more dice, you may reroll

those dice. You must accept the result of the reroll.

Attack multiple targets using [power], applying your Min die to

each. If you roll doubles, also attack an ally using your Mid die.

When a new target enters the scene close to you, you may

Attack it by rolling your single [power] die.

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Name Of

Issues

1

The

Archives

Appendices

Step 2: Power Sources

63

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