04.02.2023 Views

Sentinel Comics RPG Core Rulebook

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Jennifer designs the rest of her Eldritch Storm Over

Rook City environment by adding the minor twists

that were missing. As she creates her final Red minor

twists, she’s struck with inspiration and imagines

a second threat for her scenario. She renames her

Lovecraftian horror the Faceless Elder and creates

Faceless Elder Tentacles. Mind-boggling appendages

so alien and horrific, they are nearly indescribable.

She then returns to the earlier Red twist that she

called IT IS NEARLY HERE. She adds it to the Major

Twist section of the Red zone.

As a result, she now has a completed, ready to use

environment! Bask in the horror!

Eldritch Storm Over Rook City

DIMENSIONAL RIFTS

HORRIFIC DISTORTIONS

MALEVOLENT CHAOES

Green

MINOR TWISTS

A Rift Opens: A storm rift opens and closes near

one hero, releasing a stunning thunderclap. Roll the

environment’s dice and Hinder one target with Mid.

Imp Raid: A clutch of Storm Imps swoop, strike,

and flee. Roll the environment’s dice and deal Min

damage to all heroes in the same location.

MAJOR TWIST

Help! It’s Got Me: A storm rift opens up nearby

and creates a powerful vacuum effect, slowly pulling

in cars and other large objects.

Roll the environment’s dice and Hinder one hero

with the Mid die.

Rescue

A few screaming citizens are hanging on for dear

life as the rift pull gets stronger and stronger. Saving

them requires an Overcome action before the next

environment turn or they get pulled in and vanish.

Yellow

MINOR TWISTS

The Touch of the Visionary: Visionary contacts one

of the heroes in the scene and offers to help by

guiding them with her telepathy. If they accept, roll

the Eldritch Storm Over Rook City dice and Boost

using the Mid die to create a persistent and exclusive

bonus for that hero. However, if they allow it to

happen, Visionary learns one secret from the hero.

Eldritch Bolts: The vortex of clouds and malevolent

energies of the storm react to your presence

and strike! Roll the environment’s dice. Deal Mid

damage to one hero and Hinder another with Min.

MAJOR TWIST

Storm Portal: A rift opens nearby, releasing horrors

beyond comprehension. Roll the environment’s dice and

add a number of Storm Imps equal to the Mid die.

Red

MINOR TWIST

Exploding Imp: A micro rift opens inside a Storm

Imp, making it explode into several more! Roll the

environment’s dice, deal Max damage to one hero

and add Mid Storm Imps to the location.

Not Tentacles, again!: A tremendous rift open in

the storm and the Faceless Elder extends one of its

miles long tentacles smashing almost everything in

the location. Roll the environment’s dice and deal

Max damage to all targets in one location. Add a

Faceless Elder Tentacle to the scene.

MAJOR TWIST

It Is Nearly Here: If the scene tracker hits the last

space, hundreds of immense rifts open, bringing

the Eldritch Elder through each of them, destroying

most of the city. The heroes can only prevent this

by finding the location of each grand cultist and

putting an end to their rituals before it’s too late.

246

Creating Environments

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!