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Sentinel Comics RPG Core Rulebook

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Scene 2

A few tests determine that the cosmically

empowered force bubble being generated by the

drummer Snare is impenetrable to simple damage.

However, that does not mean it can’t be influenced.

DISRUPT THE FORCE BUBBLE

Description

As long as this bubble is active, Helfyre are able to

feed on the energy of the crowd by playing their

music! It’s going to have to come down before

something disastrous occurs.

Action

On a hero's turn, they may attempt an Overcome to

shrink the bubble. Each success forces one member

of Helfyre out of the bubble in the order below.

Resolution

Screech

Drudge

Deep Root

Blister

Snare

Disable Cosmic Antenna

Outcome

Completing the challenge by finally disabling the

Cosmic Antenna ends the scene, as detailed in the

Conclusion on page 266.

Twist Examples

MINOR TWISTS

The Power of Rock: Boost one member of Helfyre

still within the Force Bubble with the Min die.

Sound Minions: The Cosmic Antenna spawns

Sonic Projections who attack the heroes.

Overcome Action Examples

• Rockstar can grab her guitar and counter-perform

a sweet riff to disrupt the music, creating a

disharmonic feedback loop.

• Aeon Girl can use her cosmic nature to alter

the flow of energy into the antenna.

• Muerto can haunt a device near the stage

to channel current into the bubble from The

Cavern’s electric grid (but he cannot pass

through the bubble even while insubstantial).

• Muse can reach out with her mind to

telepathically distract Snare.

• Headlong can hurl frictionless, accelerated

objects at the bubble.

Whatever reasonable Overcome action the

heroes come up with to take down the bubble

should be considered. On each success, the bubble

contracts, popping one member of Helfyre outside

it… and ready to fight the heroes! While in the

bubble, they do not take part in the fight, content to

fuel the cosmic antenna with heavy metal! Outside

the bubble, they grin and take on the most annoying

hero within reach.

Sonic Projections

Minions (1 per hero)

Description

These ghostly energy beings seem focused on

draining energy from the foes of Helfyre. They

move in time with the music.

Ability

Conduit: Whenever a sonic projection damages

a hero, one nearby member of Helfyre recovers

health equal to the amount of damage dealt.

260

Audience Interference: The crowd, affected by the

Antenna, grab at the heroes, Hindering them with

the Max die. (If the challenge from Scene 1 was

completed, use the Min die instead.)

Cosmic Channel: The Cosmic Antenna produces

extra energy, and one of the villains outside the

bubble receives a +1 persistent bonus.

MAJOR TWIST

Heavy Metal Thunder: Boost each active member

of Helfyre with the Max die.

Collapsing Cavern: The building begins to collapse.

If the heroes don’t put a stop to the performance

by the time the Scene Tracker reaches the next

zone, The Cavern will be no more.

Scene 2

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