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Sentinel Comics RPG Core Rulebook

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Responsibility Principles

These principles speak to the burden of being a

hero: as a hero, you are in costume and “on the job”,

but what is the rest of your life like? Are you just an

average civilian? Do you have a secret identity? Who

are you when you’re not heroing, and how does

that influence and impact you as a hero? How does

being a hero weigh on your day to day life?

PRiNCiPLE OF BUSiNESS

During Roleplaying: You are an entrepreneur — running a business is an important part of your life

and your identity. You have a base of operations that you can rely on for support.

Minor Twist: You’re always looking at the bigger picture. How does that cause friction in the

moment with your team?

Major Twist: Your business interests are in danger. Where are your priorities, truly?

ICON NAME TYPE GAME TEXT

Principle of Business

PRiNCiPLE OF THE DEBTOR

ICON NAME TYPE GAME TEXT

Principle of the Debtor

ICON NAME TYPE GAME TEXT

Principle of the Detective

ICON NAME TYPE GAME TEXT

Principle of the Double Agent A

A

A

A

Overcome in a situation related to the field of your business or

knowing locals. Use your Max die. You and each of your allies gain

a hero point.

During Roleplaying: You owe someone or something more than you can ever repay. You know plenty

of folks willing to give out favors, but it’ll cost you later.

Minor Twist: What potential source of wealth looks mighty tempting right about now?

Major Twist: Who has come to collect?

PRiNCiPLE OF THE DETECTiVE

Overcome in a situation related to repaying a debt and use your

Max die. You and each of your allies gain a hero point.

During Roleplaying: You can always tell when an important piece of information is being left out or

obscured, though you might not know exactly what it is.

Minor Twist: What important clue did you miss?

Major Twist: What major secret was just revealed that you would rather have stayed hidden?

PRiNCiPLE OF THE DOUBLE AGENT

Overcome to learn hidden information and use your Max die.

You and each of your allies gain a hero point.

During Roleplaying: You are loyal to more than one organization, possibly working at cross purposes.

You always cover your tracks.

Minor Twist: What were you just forced to do that seemed strange to your current allies?

Major Twist: Will you shatter your trust with your current allies or forfeit what your other allegiance offers?

Overcome in a situation where you can draw upon resources

from your other organization and use your Max die. You and

each of your allies gain a hero point.

138

Principles

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