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Sentinel Comics RPG Core Rulebook

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7 Inhibitor

Suggested Approach Pairings: Dampening, Focused

Inhibitor villains take advantage of heroes’ weaknesses… and create weaknesses where none exist.

Inhibitor villains track their status based on the number of heroes who have penalties.

Status:

3+ heroes with at least one penalty:

1-2 heroes with at least one penalty:

0 heroes with at least one penalty:

Health: +10

Abilities: Choose two of these abilities:

ICON NAME TYPE GAME TEXT

Area Suppression

A

Hinder using [power] against multiple targets and use your Max

die. Attack one of those targets with your Mid die.

Overwhelming Syphon

A

Each hero loses Health equal to the total penalties on them.

Recover the same amount of Health. Remove those penalties.

Targeted Drain

A

Hinder using [power] and use your Max+Mid dice, or use your

Max die and make it persistent and exclusive.

Tethered Life

A

Hinder using [power]. That penalty is persistent and exclusive. As

long as that penalty is in play, reduce damage dealt to you by 1

and whenever you are dealt damage, the target with this penalty

takes 1 irreducible damage.

Twisted Fate

A

Select a nearby target. Either turn all bonuses on that target

to equivalent penalties, or move a penalty from that target to

another target that you can see.

Upper Handed Strike

R

When Attacked by someone with a penalty you created, Defend

by rolling your single status die, and the attacker also suffers that

much damage.

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

Creating Villains

227

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