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Sentinel Comics RPG Core Rulebook

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Cryopede

Minion (1 per 2 Heroes)

Description

A two-foot-long centipede-like creature made of

ice, the Cryopede spits liquid helium at its prey.

Ability

Liquid Helium: +1 to Hinder actions.

Tactics

Cryopedes focus on hindering as many opponents

as possible. Once a hero has one penalty from

a Cryopede, that hero becomes a much lower

priority target.

Giant Angry Shaggy Thing

Minion (1 per 2 Heroes)

Description

The Giant Angry Shaggy Thing is exactly what you

think: a vaguely humanoid ten foot blob made

of long, matted strands of hair and fur that is for

reasons that remain mysterious very, very angry. The

experiment that gave rise to this thing is perhaps

better left unpondered.

Ability

Intensely Shaggy (Inherent): Gives a -1 penalty to

any hero who comes into physical contact with it as

its hairy body tangles everything nearby.

Tactics

Giant Angry Shaggy Things want to get up close and

personal and either unleash their anger in attacks

and maximize the effect of their shagginess. They

prefer to go after already damaged targets to add

insult to injury.

Nanite Swarm

Minion (1 per 2 Heroes)

Description

These nanites were used by the Center’s scientists

to edit chromosomes of their test subjects. A swarm

of them has escaped and attacks the heroes.

Ability

Self-duplicating: A Nanite Swarm makes an

Overcome check to create another Nanite Swarm.

A result of 4+ creates a Nanite Swarm. A result

of 8+ creates a Nanite Swarm.

Tactics

Nanite Swarms have an order of operations they

prefer to follow, if possible. First, they duplicate.

Then, they Hinder their opponents. Then, they

Boost themselves or other Nanite Swarms. Then,

they Attack. Repeat!

Inhibitor Process

Minion (1 per 2 Heroes)

Description

This is a computer program that the immunosecurity

system initiates that tracks heroes who have

attempted to circumvent security systems and

attacks them using the lab’s automated systems:

lasers, knockout gas, sonic weapons, electroshock

weapons, etc.

Ability

Software (Inherent): As a computer program, an

inhibitor process is only susceptible to computerbased

technological attacks. Physical attacks against

it are ineffective.

Tactics

Any hero interacting with the security or computer

systems is a target for the Inhibitor Process, who

seeks to drive away intruders with Attacks and Hinders.

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