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Sentinel Comics RPG Core Rulebook

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Creating Minions

and Lieutenants

The heroes have tracked a villain called the

warlock to a remote farm village that seems

to be deserted. While searching the town they

come to a barn…

Minions, at their simplest expression, are direct,

low-powered threats that chip away at the heroes’

Health during an action scene. But minion rules

are flexible, so they can represent much more

than mere humanoid followers of villainous tyrants.

While mechanically simple, minions and lieutenants

can be used to represent a wide variety of threats,

ranging from the simplest masked bank robber to a

starfaring starcruiser piloted by alien forces.

Lieutenants are similar to minions, but represent

more complex opposition. We talk about creating

lieutenants on page 207.

Creating Minions

The process of creating minions is all about

designing credible but relatively minor threats that

fit your story. It’s a simple process that you can do

on the fly when needed, or use any of the minions

provided in Chapter 7. However, given time in

advance for planning and preparation, you can

create more complex minions to custom fit your

scenes and stories.

The following guidelines can help you make

unique, fun minions for your game’s heroes to fight.

Build minions using these steps:

• Name your minion and establish its concept.

• Attribute a die to establish its power.

• Add a short description to define who or what

it is and what it can do.

• Optional: Add special abilities to make it stand out.

• Optional: Write a short tactics section if you

want a reminder when running them.

Hexed Villagers

Minion (1 Per Hero)

Description

Farmers and townsfolk, cursed into mindless violence

Tactics

Hexed: They attack any uncursed person they meet.

204

Creating Minions

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