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Sentinel Comics RPG Core Rulebook

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10

TECH UPGRADES

You have technological upgrades

and implants that give you your powers.

Assign all the dice you rolled at the end of the background step to any of the following powers:

• Signature Vehicle

• Signature Weaponry

• Select from Athletic powers category

• Select from Elemental/Energy powers category

• Select from Intellectual powers category

• Select from Mobility powers category

• Select from Technological powers category

Gain two of these Yellow abilities, each using a different power:

ICON NAME TYPE GAME TEXT

Energy Burst

Recharge

Techno-Absorb

Tactical Analysis

Gain one of these Green abilities:

A

A

I

R

Attack multiple targets using [power], using your Min die against

each.

Boost yourself using [power]. Then, either remove a penalty on

yourself or Recover using your Min die.

When you would take damage from [element/energy], you may

Recover that amount of Health instead.

When Attacked, treat the amount of damage you take as a

Boost action for yourself.

ICON NAME TYPE GAME TEXT

Indiscriminate Fabrication

Organi-Hack

Roll and for archetype selection.

A

A

Boost using [power], assigning your Min, Mid, and Max dice to 3

different bonuses, one of which must be given to an enemy.

Attack a target using [power]. Hinder that target with your Min

die.

64

Step 2: Power Sources

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