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Index & Glossary
Abilities................................... 12, 15, 19, 22, 44-45, 154
Tricks, tactics, or talents used in scenes by heroes
and villains. For heroes, abilities fall into Green,
Yellow, Red, or Out zones. Villains have access to
all their abilities, regardless of zone. Abilities modify
and combine basic actions in many ways to change
how dice are applied and produce unique effects.
Action..................................................12, 17, 18-23, 24-29
A thing a character does on their turn. An ability
that takes an action to perform uses all of that turn.
Action Order..........................................17-23, 164-165
The elective initiative system used in SCRPG. Also,
a term for the order in which everyone acts in a
scene, which is determined one turn at a time over
the course of a round until everyone has acted.
Action Scenes................................9, 15, 159, 161, 184
Combat or action oriented scenes, for brawls,
chases, and daring rescues.
Adventure Issue........ 146, 252, 253-266, 267-289
Published SCRPG playable issues, such as the two
in this book in Chapter 6.
Alternate Rewards........................................... 248-249
Optional rewards to replace the standard hero
point bonuses that a GM can choose to offer.
Archetype...............................................................46, 72-99
A characteristic used during hero creation. How
you use your powers and your role in a team of
other heroes. A hero’s archetype determines some
of their powers and qualities, some of their abilities,
and their second principle.
Attack.................................................................................19, 24
An action used to deal damage.
Auxiliary Sheet...............................................12, 45, 443
A sheet secondary to the hero sheet, for holding
additional information in the case of heroes with
more complicated builds.
Back Issues.................................................................10, 142
Whenever players finish an issue of play, they give
the issue a name and number and add it to the Back
Issues section of their hero sheet.
Background...........................................................46, 49-54
A characteristic used during hero creation. Where
your hero came from before they became a hero.
A hero’s background determines some of their
qualities and their first principle.
Basic Actions.....................................................19, 29, 154
The six fundamental types of actions that characters
in this game take. See Attack, Overcome, Boost,
Hinder, Defend, and the special Recover action.
Basic actions can be modified by and used as part
of abilities.
Bonus..................................................................................26-27
A positive mod representing favorable circumstances
that increases the value of an effect die. If not
persistent, it goes away after one usage.
Boost...........................................................................19, 26-27
An action used to help yourself or another character,
resulting in a bonus.
Bystanders..........................................................................148
NPCs that are not specifically foes to the heroes,
nor notable allies. The people in the background or
on the sidelines. Frequently the people in danger
from the villains in the scene.
Challenges....................................25, 160-164, 189-199
Obstacles, dangers to NPCs, or complications that
must be dealt with in the timeframe of the ongoing
scene, most commonly with Overcome actions. There
are six types of challenges: Simple (page 161), Linear
(page 162), Multiple Solutions (page 162), Branching
Outcomes (page 163), Timed (page 164), and
Doomsday Devices (page 164).
Collection..................................................10, 32, 142, 249
When a hero player has 6 Back Issues on their hero
sheet, they get erased from the Back Issue section,
gathered into a Collection, and recorded on their
hero sheet. Collections can be called upon once each
issue to maximize a die, negate a twist, or add to the
story in a scene.
Constructed Method...................................................42
Another method of hero creation, following the
process of the Guided Method, but ignoring the
dice rolling in favor of choosing whatever you want
for your hero in each category.
Damage.............................................................................19, 24
Damage is dealt as the result of an Attack action.
Damage either reduces health, or is rolled against
with a damage save, depending on the type of target
being dealt damage.
Damage Save.......................................................................17
When something represented by a single die, like a
minion or a lieutenant, is attacked, it rolls its die as
a save against that damage. The results of the save
vary by what type of character it is.
434
Index & Glossary