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Sentinel Comics RPG Core Rulebook

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Freedom Plaza

CUTTING-EDGE FACILITIES

HEROES IN TRAINING

SUPERPOWERED PROFESSORS

Green

Minor Twists

Breakout: Dangerous creatures under study here

have broken loose! Roll the environment dice.

Introduce a number of minions equal to the Mid

die of a die size equal to the Min die.

Campus Tour, Interrupted: The fight runs into a

group of potential students! Roll the environment

dice. Hinder one hero using the Max die. If you roll

doubles, use that die value as an attack against the

nearest enemy.

Major Twist

Campus Alert: The alert system is engaged. Roll

the environment dice. Defend all targets equal to

the Max die. Hinder all targets equal to the Mid

die. Advance the scene tracker a number of spaces

equal to the Min die.

Yellow

Minor Twists

Class is Cancelled!: A classroom full of bewildered

students. Roll the environment dice. Hinder all

heroes using the Max die. If you roll doubles, use

that die value as an attack against the nearest enemy.

Found Arsenal: Your foe found a weapons locker! Roll

the environment dice. Boost the nearest enemy with

the Max die. Make that bonus persistent and exclusive.

Major Twist

A New Hero on the Scene: A hero in training

arrives. Roll the environment dice. Introduce a

lieutenant to the scene that is a hero ally. The Min

die size is the die size of the lieutenant. Use the Mid

and Max dice on this chart to determine the name

of the hero. (Or make up your own name.)

ROLL MID DIE RESULT MAX DIE RESULT

1 Red Cat

2 Orange Dog

3 Yellow Lion

4 Green Wolf

5 Blue Python

6 Indigo Ape

7 Violet Hawk

8 White Parakeet

9 Black Elephant

10 Brown Tiger

Red

Minor Twist

Containment Failure: The conflict has damaged a

wing of the research labs here, releasing hazardous

materials! Roll the environment dice. Hinder one

hero with the Mid die, making the penalty persistent

and exclusive. Hinder all targets in the scene with

the Min die.

Hiding in the Training Simulator: Your foes have

taken refuge in the training simulator, hiding

amongst the holographic villain, and they have even

hacked the simulator to work against you! Roll the

environment dice. Defend all villains, minions, and

lieutenants opposed to the heroes using the Max

die. If you roll doubles, use that die value as an

attack against each hero.

Major Twist

Experimental Defense System Gone Haywire:

One of the defensive measures used for either

protecting the school or in testing in one of the

labs has been compromised! Roll the environment

dice. Attack all targets with the Max die. Hinder all

targets with the Mid die. If you roll doubles, apply

those effects only to the heroes, and any villains

Recover Health equal to the Min die.

Environments

423

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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