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Sentinel Comics RPG Core Rulebook

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10

ROBOT/CYBORG

Assign one or more of the dice you rolled at the end of the power source step to any of these powers:

• Signature Vehicle

• Signature Weaponry

• Select from Athletic powers category

• Select from Intellectual powers category

• Select from Mobility powers category

• Select from Self Control powers category

• Select from Technological powers category

Assign any remaining dice to any of these qualities:

• Select from Information qualities category

• Select from Mental qualities category

Your machine nature gives you

adaptability and firepower.

Assign

to a Technological power you do not already possess.

Gain two of the following Green abilities, using two different powers:

ICON NAME TYPE GAME TEXT

Gain one of the above abilities at Yellow.

Choose an Expertise principle.

When determining Health during step 7, you may use a Technological power instead of an Athletic

power or Mental quality.

Roll

Adaptive Programming A Boost yourself using [power], and Defend with your Min die.

Living Arsenal

Metal Skin

Self-Improvement

Something for Everyone

for personality selection.

A

I

A

A

Attack using [power] with a bonus equal to the number of

bonuses you currently have.

Reduce the amount of physical damage taken by 1 while you

are in the Green zone, 2 while in the Yellow zone, and 3 while

in the Red zone.

Boost yourself using [power]. That bonus is persistent and

exclusive.

Attack using [power]. Use your Mid die to Attack one extra

target for each bonus you have. Apply a different bonus to each

Attack.

82

Step 3: Archetypes

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