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Sentinel Comics RPG Core Rulebook

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In Sentinel Comics: The Roleplaying Game,

sometimes also called the Sentinel Comics RPG

or SCRPG, each player takes on the role of a hero.

They make decisions for their hero, narrate their

dialogue, and describe how their hero thinks and

feels, as if that player were a writer in charge of that

hero in a comic book. Let’s explore how to do that.

Panels, Scenes,

Issues, and

Collections

Sentinel Comics is all about generating the

action and drama you’d find in superhero comics,

so we use the metaphor of a comic book quite a

bit to frame parts of the game. It not only serves

as a thematically appropriate organizational tool,

but it helps keep everyone’s eye on the ball — the

participants of the game are working together to

create a great comic book story.

For New Players:

Types of Characters & Players

Let’s take a moment to define some important

terminology so we’re all on the same page.

In SCRPG, all participants play out a super-heroic

narrative in the world of Sentinel Comics. Each

player (except one, as discussed below) takes the

role of a single character, making decisions for them,

speaking for them, and declaring what they do.

These characters are called heroes. The heroes

are the focus of the action and drama happening in

the game. All the other characters, whether villains,

allies, or innocent bystanders, are called Non

Player Characters, or NPCs.

One player takes the role of Game Moderator,

or GM. Rather than focusing their attention on an

individual hero, the GM frames the story, controls

the actions of NPCs, and ensures that the game

rules are applied in a fair and fun way. For more

information about the role of the GM, see Chapter

4: Moderating the Game.

8

Pieces of the Game

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