04.02.2023 Views

Sentinel Comics RPG Core Rulebook

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

13 Prideful

A prideful villain fights to prove their own superiority, usually by taking on the most powerful heroes one-on-one.

Powers:

Suggested: Awareness, Gadgets, Power Suit, Strength

Qualities: and roleplaying quality.

Suggested: Close Combat, Conviction, Imposing, Self-Discipline

Base Health: 25

Abilities: Choose two of these abilities using two different powers or qualities:

ICON NAME TYPE GAME TEXT

I Know Your Weakness

I Will Deal With the Rest of You

Later

My Greatness Cannot

Be Denied

Sustained Mockery

R

A

A

A

When a nearby hero rolls a 1 on one of their dice during their

turn, roll your single [power/quality] die as an Attack against them.

Attack one target using [power/quality]. Use your Max+Min

dice. Defend against all Attacks against you by all other targets

until the start of your next turn with your Mid die.

Attack one target using [power/quality] and use your Max+Min

dice. If that Attack causes the target to change zones, Boost using

your Mid die. That bonus is persistent and exclusive.

Hinder using [power/quality]. Use your Max die. That penalty is

persistent and exclusive.

Unquestionable Might I Reduce all damage dealt to you by 2.

You Cannot Survive

R

If an opponent ends their turn near you, you may roll your single

[power] die as a Hinder against them.

14 Relentless

Relentless villains focus on one target and then hunt them repeatedly, changing targets only when the

current one is finished.

Powers:

Suggested: Intuition, Mobility powers, Signature Weaponry, Speed

Qualities: and roleplaying quality.

Suggested: Alertness, Conviction, Investigation, Ranged Combat

Base Health: 20

Abilities: Choose two of these abilities:

ICON NAME TYPE GAME TEXT

Dogged Pursuit

Prey on the Weak

Repeated Punishment

Too Close for Comfort

Twist the Knife

Up in Your Face

R

A

R

I

R

A

When an opponent moves away from you, you may follow them

and roll your single status die as a Hinder against them.

Attack and Hinder using [quality]. If the target has: a or less

status die, use your Max+Min dice; a status die, use your Max

die; larger than a , use your Mid die.

After making an Attack action on your turn, use your Mid die to make

another Attack against one target of the initial Attack.

Whenever a nearby opponent would Attack you, you may

destroy a bonus on yourself or a penalty on that opponent to

reduce the Attack by the value of the destroyed mod.

When one of your allies Attacks an opponent, roll your single

[quality] die and add that amount of damage to the Attack.

Attack using [quality]. Use your Max die. If the target does not

Attack you on their next turn, Hinder them using your Mid die.

Creating Villains

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

217

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!