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Sentinel Comics RPG Core Rulebook

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192

Jennifer thinks back to the “Accessing the Codes”

challenge she created earlier (page 190) and decides

it would be more interesting if the villain’s computer

system deletes all its data after a certain length of time.

She decides to add a 3 turn timer to the challenge, but

also must tweak the fiction a bit to let more than one

hero get into the crawlspace to work on the challenge

so there’s some room for failure.

ACCESSING THE CODES

Description

Hacking the villain’s computer to get the code

Resolution

Penetrate the Firewall

Decrypt the Downloaded Data

Challenge Timer

Triggered

The computer system wipes its own databases

and memory. The code is gone and the heroes

must find a different way to control the runaway

spacecraft — time for Plan B!

The scale of consequences from such timed

challenges varies depending on the tone of your

game and the dramatic impact these challenges

bring to your scene. All should have impressive,

story-related consequences that make the (possibly

heavily injured) heroes’ lives more complicated.

Public embarrassment, media frenzy calling heroes

out for their failures, and dealing with a high number

of civilian casualties are just a few consequences

that could happen.

Jennifer is preparing the next issue and knows the

heroes plan to travel to Insula Primalis. She’d like to

prepare an action scene there. Two issues ago, the

heroes ran into a clutch of eco-hostile minor villains,

so she decides to bring them back into the story. The

villains and their cronies have done terrible damage to

the island, but how would they cover their tracks? She

has an idea!

Creating Challenges

She decides it would be most fun to have the heroes

arrive right when the villains are about to set off their

volcanic instigation devices: Seismic Thumpers! Not

only can the heroes then have a scene battling the

villains, but they have to deactivate the thumpers

before they crack open the fragile faults holding back

literal tons of magma.

Jennifer designs a challenge with a timer that

requires several steps to disable the seismic thumpers:

SEISMIC THUMPERS

Description

Three sets of huge oil derrick-like structures

sending waves of kinetic energy into the island’s

weakest seismic points

Resolution

Each successful Overcome action

disables a thumper, buying the heroes a

little time: add one unchecked checkbox

to the challenge timer

Challenge Timer

Triggered

Volcano erupts, roll environment dice

• Deal Mid damage to anyone flying over or

around the island.

• Deals Min to all characters on the surface.

• Evidence of villain activity on island destroyed.

Conditional Challenges: This or That

Usually, a challenge presents a situation that needs

to be resolved by one or more heroes. By design,

how it needs to be resolved — and how heroes

can cooperate to achieve that goal — isn’t clearly

defined. This allows for the widest possible range

of solutions; once resolved, the heroes move on to

other problems.

Some challenges, however, are tied to specific

if/then conditions, either in how heroes need to

approach them, or what happens when they are

successfully Overcome.

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