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Sentinel Comics RPG Core Rulebook

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Snare

Alias: Lilith Black

Gender: Female

Age: Early-20s

Height: 6’5” (in chair)

Eyes: Glowing Red

Hair: Black and glossy

Skin: Flawless

Build: Slight

Costume/Equipment: A Giger-esque floating

black mobility chair decked out with spikes and

skulls. When exercising her powers, a translucent

red shield springs up around the chair, with

translucent red drums inside it.

Approach: Dampening

Archetype: Inhibitor

Biography

Lilith Black loved being behind the drum set. No

one looked at her legs, no one told her to “stay

positive” and no one signed her up for risky

experiments “so that she could be a normal

daughter.” The final one was the shadiest, giving

her a hoverchair in exchange for permission to try

an experimental cocktail at their private clinic. As

the anesthesia began to take hold and the glowing

purple chemicals flooded into her spinal cord, she

overheard the doctor telling someone that he had

the data he needed, and that the disposal team

could get rid of the evidence. Fighting free of the

sedatives, she reached out in rage and something in

her mind reached with her. She saw a bubble of red

energy surround the doctor, the sound of drums as

he pounded at the resonant walls with his fists. She

got into her hoverchair and floated out of the place,

encasing anyone that tried to stop her. She had the

power now, and was done being poked.

Capabilities and Motivations

Snare’s shields are an extremely versatile form of

telekinesis. She can encase people or objects, shape

the shields, and control the sounds that they emit

when struck. When she focuses fully on them, they

are practically unbreakable. When Drudge made

them a more marketable band, Snare became the

driving force behind Helfyre’s musical and fighting

cohesion, constantly working to balance the

competing egos and keep the band moving to her

beat on and off the stage.

Upgrades

Snare is all-in for Helfyre, and could become their

leader given a bit more time. She’s got a talent

for organization, a relentless internal drive, and

a bottomless well of rage at the fundamental

unfairness of the world. The dark and mysterious

Drudge has her intrigued by his stories of magic

and smoldering eyes in equal measure, and she’s

looking forward to learning more about both.

Villains

373

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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