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Sentinel Comics RPG Core Rulebook

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Hero Name

Absolute Zero

Alias

Ryan Frost

Player

Powers

Absorption

Cold

Intuition

Vitality

DIE

TYPE

Qualities

Banter

Cool Under Pressure

Creativity

Ranged Combat

DIE

TYPE

Status Dice

YELLOW GREEN

Health Range

GREEN

YELLOW

RED

29-23

22-11

10-1

CURRENT

RED

Abilities

ICON NAME TYPE GAME TEXT

Ice Shield

A

Defend using Cold. Use your Max die. Boost using your Min die.

GREEN ZONE

Thermodynamics

Modular Realignment

Principle of Dependence

R

A

A

When you change personal zones, you may Boost by rolling your single

Cold die.

Attack up to two targets using Cold. Also take an amount of damage equal

to your Mid die.

Overcome in a situation related to or using your coolant suit. Use your Max

die. You and each of your allies gain a hero point.

Principle of Cold

A

Overcome a challenge involving Cold and use your Max die. You and each

of your allies gain a hero point.

YELLOW ZONE

RED ZONE

OUT

ICON NAME TYPE GAME TEXT

Coolant Blast

Heat Sink

Null-Point Calibrator

ICON NAME TYPE GAME TEXT

Colder Than Ice

Subzero Atmosphere

Thermal Shockwave

Hinder an opponent by rolling your Cold die.

R

A

I

R

I

A

When your personal zone changes, Attack all close enemy targets by rolling

your single Cold die.

Hinder any number of nearby targets using Absorption. Use your Max die.

If you would take damage from Cold, instead reduce that damage to 0 and

Recover that amount of Health instead.

Whenever you are dealt damage, roll your single Absorption die to Defend

against the Attack and Boost yourself.

Whenever you Attack a target with an action, you may also Hinder that

target with your Min die.

Attack up to three targets, one of which must be you, using Cold. Assign

your Min, Mid, and Max dice as you choose among those targets.

Heroes

317

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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