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Sentinel Comics RPG Core Rulebook

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HELP! IT’S GOT ME!

Thinking again about Eldritch Storm Over Rook City,

Jennifer wants a threat that represents manifestations

of the Storm’s nefarious nature. She settles on

creatures she calls “Storm Imps” — horrid, horned,

and tentacled minions. She decides they will make

useful threats throughout the issue, and thinks it would

be fun and thematic to have a Yellow major twist that

introduces a lot of them at once:

Yellow

MAJOR TWIST

Storm Portal: A rift opens nearby in a deafening

thunderclap. Roll the environment’s dice and add a

number of Storm Imps equal to the Max die.

Create a Challenge

This one is straightforward. Something in the

environment goes wrong and must be dealt with

by one or more successful Overcome actions.

Fires, lava flows, reckless reporters, loss of pressure

in a spaceship — lots of things can go wrong in

your environment that require the attention of

the already busy heroes. Creating them is just like

creating any challenge, as detailed on page 189.

Description

A storm rift opens up nearby and creates a powerful

vacuum effect, slowly pulling in cars and other large

objects.

Action

Roll the environment’s dice and Hinder one hero

with the Mid die.

Resolution

Rescue

Outcome

A few screaming citizens are hanging on for dear

life as the rift pull gets stronger and stronger. Saving

them requires an Overcome action before the next

environment turn or they get pulled in and vanish.

Trigger a Doomsday Device

As a more extreme version of creating challenges,

you can trigger a doomsday device (pages 197-

199) inherent to the environment. A volcano

threatening to explode, a base’s self-destruct

mechanism, or a reactor meltdown are all good

examples. Just remember that not all environments

need a doomsday device and make sure not to use

more than one when you do decide to create one.

Jennifer wants to give her issue featuring the Eldritch

Storm’s Over Rook City environment a more somber,

horror-inspired tone — this means environment twists

that are darker than her usual style. As she thinks

about this, an image of a portal opening up and

pulling in hapless citizens of Rook City pops out in her

mind. She decides it would make a great Green major

twist for the environment.

The Eldritch Storm’s Over Rook City has a clear

catastrophic end game. Jennifer envisions some sort

of dark, horrid, unfathomable being from another

dimension opening up countless rifts into Rook City

and emerging from all of them at the same time! She

knows it makes no sense, but she likes the idea of a

Lovecraftian-inspired evil defying the laws of reason,

physics, and magic.

She creates the following Red major twist:

Red

MAJOR TWIST

It Is Nearly Here: If the scene tracker hits the last

space, hundreds of immense rifts open, bringing

the Eldritch Elder through each of them, destroying

most of the city. The heroes can only prevent this

by finding the location of each grand cultist and

putting an end to their rituals before it’s too late.

Creating Environments

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

243

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