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Sentinel Comics RPG Core Rulebook

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Adding Additional Effects

As you’ve seen in some previous examples, don’t

hesitate to add more than one effect in a given

twist. Since the environment rolls three dice

whenever it comes into play, you can assign dice to

different effects. This allows you to use a simple list

of mechanics to create a multitude of twists that

feel vastly different, and it’s a good way to make

Yellow and Red twists more troublesome. The table

below provides guidelines to mix and match effects.

Environmental

Twist Strength

Guidelines

Powerful Entities as

Environment Twists

Sometimes you want a powerful entity to play a

role in a scene without being central to it. In such

cases, instead of keeping a character sheet for that

entity, you could create twists that represent their

impact. Just create its effects and frame them as the

actions of an outside entity.

Environmental

Effect Color Minor Twist Major Twist

Green

One target

• Use Mid

All targets

• Use Min

One target

• Use Max

Two targets

• 2 actions using Mid then Min

All targets

• Use Min

Environment

or Powerful

Entity Basic

Actions

Yellow

Red

One target

• Use Max

• Use Mid (persistent and exclusive)

• Use Mid + other effect using Min

Two targets

• 2 actions using Mid

• Use Min (persistent and exclusive)

All targets

• Use Min

One target

• Use Max+Min

• 2 actions using Max (one of them

persistent and exclusive)

• 2 actions using Max then Mid

(one of them persistent and exclusive)

• 2 actions using Mid

(Both persistent and exclusive)

Two targets

• Use Mid (persistent and exclusive)

• 2 actions using Mid then Min

• 2 actions using Min

(persistent and exclusive)

All targets

• Use Mid

• 2 actions: Max on one then Mid on

others

One target

• Use Mid+Min

• Use Max (persistent and exclusive)

• Use Max + other effect using Mid

Two targets

• 2 actions using Mid

• 2 actions using Mid then Min

(one of them persistent and exclusive)

All targets

• Use Mid

• Use Min (persistent and exclusive)

• 2 actions: Max on one then Min on others

All targets

• Use Max

• 2 actions using Mid

(persistent and exclusive)

• Use Mid then another effect

244

Creating Environments

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