04.02.2023 Views

Sentinel Comics RPG Core Rulebook

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

4

Creators can make an army for themselves on command.

Powers:

Creator

Suggested: Elemental/Energy powers, Materials powers, Robotics

Qualities: and roleplaying quality.

Suggested: Creativity, Leadership, Magical Lore, Technology

Base Health: 15

Abilities: Choose two of the following abilities:

ICON NAME TYPE GAME TEXT

Harvest their Power R When one of your minions is destroyed, roll its die and you

recover that much Health.

Retributive Lash

When one of your minions is destroyed, roll its die and

R

deal damage equal to that roll to another target.

Powerful Ally

Shared Power

Summon Mob

A

A

A

Use [power/quality] to create a lieutenant of the same die size

as your Max die.

Boost one of your minions using [power] and use your Max die. If

it is your only minion, also Boost yourself using your Mid die. If not,

Boost each of your other minions using your Min die.

Use [power/quality] to create a number of minions equal to the

value of your Max die. The starting die size for those minions is

the same as the size of your Min die.

Swarm Attack

A

Attack using [power] and use your Max die, with a bonus equal

to the number of minions you control.

5 Dampening

Dampening villains not only interfere with heroes, but actively reduce their strengths and ability to function.

Powers:

Suggested: Cosmic, Suggestion, Transmutation

Qualities: and roleplaying quality.

Suggested: Banter, Medicine, Science, Self-Discipline

Base Health: 25

Abilities: Choose two of the following abilities:

ICON NAME TYPE GAME TEXT

Capitalize on their Failure

Curse of Weakness

Field of Woe

Nullifying Backlash

Scrambling Strike

Terror of Inadequacy

R

A

A

R

A

A

When a nearby hero that you can see invokes a twist, roll your

[power] die as a Hinder against them.

Hinder using [power] and use your Max die; that penalty is

persistent and exclusive. As long as that penalty is on the target,

reduce their highest power die of your choice by one die size.

Attack using your Mid die.

Hinder multiple targets using [power]. While a hero has this

penalty, reduce all their power dice by one size.

When Attacked by a hero with a penalty, ignore their damage

and remove a penalty on that hero.

Attack using [power]. Reduce all the target’s quality dice by one

size until your next turn.

Attack using [quality] and use your Max die. Hinder each opponent

that can see or hear the target of your Attack using your Min die.

212

Creating Villains

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!